I played the earlier version of this in PalmOS many years ago, and then the earlier version of it for iOS, and now the newest update.
What I like about it most is that this the ONLY version of electronic Senet that doesn’t automatically alternate players after each throw, but gives additional throws on 1, 4, 5 as is correct. Nice!
What I *don’t* like is that for some inexplicable reason, pieces move on the second row of squares from left to right (!), instead of from right to left preserving the S-shaped path of piece movement as is traditional. Why??? What is the logic in that? (That’s why the one reviewer thought his piece moved ahead ten spaces, because pieces on the second row now start at the left side).
And smaller issues—
—> pieces should be safe from attack on the last three squares
—> pieces should be safe from attack on the square 25 (nefer).
—> pieces which fall into the water square should emerge in square 15, the one marked with an ankh.
—> the constant “jiggle” of the throw sticks is visually REALLY annoying.
It’s still a good game, but it used to be much better; I hope that one day it can be as good as it once was, especially with the correct movement path.
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