Doesn’t install
Won’t install on the iPad. iOS 15.7.3
bugged
cannot access the. full board
Unplayable
On my iPad the grids overlap so that The game can't even be played.
Treavex
This game doesn’t work states there are number but there are no numbers: I want the TetraVex which have on my my old iPad I had choices of size and they all had numbers’. If it’s not broken don’t fix it,,NOT HAPPY
Don't waste your time
This game isn't good, it stalls, won't let you place tiles, and when you move your device it resets the game without removing old tiles from the board. Waste of money!!
Fun! (but needs some adjustments)
I really like this game and it really is enjoyable figuring out how to make all the tiles match up. The backgrounds and colors are also nice and make the game more pleasurable. For me those are the main positives.
The down side of the game is that unlike other games where you can pause them and come back later to pick up exactly where you left off, you pretty much have to stay with the game you've started once you've starting playing. If not there's an excellent chance that you'll lose it in one of several ways:
* If you downsize it and come back to play later you are likely to find a jumble of tiles on the board that you never put there. Or you may find the tiles you fit together are exactly where you left them, but below that, instead of the rest of the tiles from the puzzle you are working on, there is a FULL set of tiles for an entirely new puzzle that doesn't correspond to the one you started.
* If you downsize the puzzle you are working on and then reorient the way you are holding your device, most likely the puzzle and all the work you did on it will be gone when you upsize it again - and instead there will be a whole new one that has not been worked on, in its place. This is, in fact the same thing that happens when you reorient the screen without downsizing the puzzle.
There really should be a way to keep the puzzle you are working on intact until you finish - whether or not you downsize it midstream, or turn your device in a different direction.
Less importantly, it would be nice to be able to drag a tile to the spot where you want to place it without having to be super careful about it. Right now if you drag a tile to the grid and try to place it, it snaps right back to the spot where you got it if you don't hold it for just the right length of time. It would be nice if that were adjusted so that placing the tiles wasn't so tricky.
Finally, in the original game you could drag tiles off to the side outside the grid. This was very useful if you wanted to separate a bunch of tiles that all possessed the same number[s] and made it easier to systematically try them out one by one.
Those are my thoughts.
The down side of the game is that unlike other games where you can pause them and come back later to pick up exactly where you left off, you pretty much have to stay with the game you've started once you've starting playing. If not there's an excellent chance that you'll lose it in one of several ways:
* If you downsize it and come back to play later you are likely to find a jumble of tiles on the board that you never put there. Or you may find the tiles you fit together are exactly where you left them, but below that, instead of the rest of the tiles from the puzzle you are working on, there is a FULL set of tiles for an entirely new puzzle that doesn't correspond to the one you started.
* If you downsize the puzzle you are working on and then reorient the way you are holding your device, most likely the puzzle and all the work you did on it will be gone when you upsize it again - and instead there will be a whole new one that has not been worked on, in its place. This is, in fact the same thing that happens when you reorient the screen without downsizing the puzzle.
There really should be a way to keep the puzzle you are working on intact until you finish - whether or not you downsize it midstream, or turn your device in a different direction.
Less importantly, it would be nice to be able to drag a tile to the spot where you want to place it without having to be super careful about it. Right now if you drag a tile to the grid and try to place it, it snaps right back to the spot where you got it if you don't hold it for just the right length of time. It would be nice if that were adjusted so that placing the tiles wasn't so tricky.
Finally, in the original game you could drag tiles off to the side outside the grid. This was very useful if you wanted to separate a bunch of tiles that all possessed the same number[s] and made it easier to systematically try them out one by one.
Those are my thoughts.
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Annoying
Doesn't save current games when switching apps, when the user changes the settings or even when the iPad is on stand-by. So, it forces the user to keep playing till finishing or lose the progress. Fine when you play a 3x3 tile game, but frustrating at more complex sets.
Needs work
Love this game on Linux. On this version however, tiles do not always snap into place--very annoying when trying to get a best time. No way to save a game. Changes game when flipped from portrait to landscape.
Merely OK
The game play is exactly what you'd expect from Tetravex, but the UI is poor - much worse than the free version in many Linux distributions.
For example
- pressing the "i" button to get to the settings and going back again resets the game!
- the screen layout is poor, whether in portrait or landscape mode.
For example
- pressing the "i" button to get to the settings and going back again resets the game!
- the screen layout is poor, whether in portrait or landscape mode.
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Mamagamer
Looks like a good game, but needs a play again, or quit choice also a way to save game. Probably some other choices, also.