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Details about Finger3D HD

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • September 28, 2010
  • October 2, 2024
  • 15.0+
  • 4+
  • 3.94MB
  • iPad
  • English

Features

Developer of Finger3D HD

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Version History of Finger3D HD

4.2.1

February 2, 2022

* Minor bugs fixed

4.2

December 18, 2018

* Minor bugs fixed

4.0

November 7, 2015

* Added the navigation mode to explore the model using the first person view * Added Perspective and Orthographic projections * Landscape mode * Minor bugs fixed for iOS 9

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3.0

May 22, 2014

* Finger3D was completely revised for iOS 7 TEXTURES: * Added the ability to assign a texture to the selected faces of the 3D objects * The 3D model is displayed using the texture also during the exploration / visualization of the 3D model (to enable or disable the TEXTURE visualization: double tap the screen with two fingers in 3D SPACE mode) * Added the ability to choose the quality for the texture's image (in pixels) and the ability to “repeat” or “scale to fill” the textures on the selected faces of the 3D objects * Added the ability to choose the vertical number of texture to apply to the walls exported by FingerCAD (useful for example to draw tiled bathrooms using .jpg and .png images for the textures - photo album's image textures): the horizontal repeat number of textures will be automatically calculated (so, You can scale the model and the system will automatically calculate for You the horizontal repeat number for the textures) * Added the ability to use semitransparent textures (alpha channel used for the textures) * Smooth shading for the texture * New ground texture (You can now set the repeat number for the ground texture and its image quality in pixels) * New visualization algorithms for the "sky" and "background images" textures (high quality and high visualization performances) SHOT A PHOTO AND USE IT AS A TEXTURE FOR YOUR 3D MODEL: * Added the “image picker for textures” to pick the image for the texture from the device’s photo albums ILLUMINATION: * New algorithms for the scene illumination, for the color 3D models and for the textures (fixed some bugs of visualization of the colors during zoom out) * Added a sun light and an adjustable spot light 3D MODELING AREA: * Full screen visualization mode FACE MODELING (MODELING ON): * New face modeling algorithms (fixed some bugs) MODELING (EDIT ON): * Added the ability to move only the selected part of an object at a certain distance (using the "MOVE+" and "MOVE-" buttons) EXTRUDE: * New extrude routines along X, Y, Z axis (with a selectable extrude distance) FLAT SHADED or WIRED FRAME visualizations: * Added the FLAT SHADED and WIRED FRAME visualizations for EDIT ON and MODEL ON modes (to choose FLAT SHADED or WIRED FRAME: double tap the screen with two fingers in EDIT ON or MODEL ON modes) NORMALS CALCULATION: * Fixed many bugs for the calculation of normals for: circle, sphere, cylinder, cone UNDO / REDO: * Added the undone and redone buttons OBJ+MTL and TEXTURE archive: * Added the “OBJ + MTL” and the “TEXTURE” filters UNGROUP: * New ungroup algorithm (optimized and fixed some bugs) PERFORMANCES: * The source code was optimized to reach high performances for the refresh rate, also when the texture is used for the materials of the 3D objects

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2.0

May 24, 2013

The aim of this update is to give a more simple and powerful interface, to simplify the modeling of the 3D objects. Also new features are been added... * Added: - new action intensity controls and multipliers (with the ability to set accurate values for all the available transformation / modeling routines, etc…) - ability to specify the delta X,Y,Z movement distance for the 3D pointer: this gives You the ability to model a 3D object with extreme precision of movement for vertices or faces - ability to set the 3D pointer position in the center of gravity ("CG" button) of the selected 3D objects (in the center of gravity of the selected vertices or faces of the selected 3D objects) - ability to close two or more selected vertices with new faces (selecting two or more vertices and pressing the button "NEW FACES") - scale objects along X or Y or Z axis or ALL with a selectable scaling multiplier value - move objects along X or Y or Z axis with a selectable distance - rotate objects around X or Y or Z axis with a selectable angle - copy objects along X or Y or Z axis at a selectable distance - revolve objects around X or Y or Z axis with the ability to specify the screw amplitude (or normal revolve using the action intensity control = 0.00) - revolve spin around X or Y or Z axis with the ability to specify the screw amplitude (or normal revolve spin using the action intensity control = 0.00) - ability to specify the extrude distance and extrude direction (vector between the center of gravity of the selected vertices/faces of a 3D object and the center of the 3D pointer) - ability to draw walls by selecting and extruding two vertices of a vertical plane and by specifying the extruded wall length * Fixed the normals calculation direction for the extruded faces * New app artworks * Minor bugs fixed DOCUMENTATION available at URL: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html

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1.44

November 1, 2012

* Minor bugs fixed for modeling with fingers movement on the screen using Xup, Yup, Zup views

1.43

September 30, 2012

* iOS 6 tested * High resolution rendering * Minor bugs fixed

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1.42

April 29, 2012

* iOS 5.1 with retina display supported for the new iPad * Color palette and color picker added * Full screen modeling and visualization surface maximized * Better rendering algorithm for HD image * Better EXTRUDE routine: extrude_direction: from barycenter of the selected vertexes/faces to the center of 3D pointer; extrude_module=3*(from barycenter of the selected vertexes/faces to the center of 3D pointer) * Minor bugs fixed DOCUMENTATION available at URL: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html

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1.41

April 2, 2012

* iOS 5.1 with retina display supported for the new iPad * Full screen modeling and visualization * Rendering HD image * Minor bug fixed

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1.40

March 14, 2012

* New interface * Ability to import in the "Image Explorer Archive" textures (JPG and PNG images) using "Open In" feature

Price History of Finger3D HD

Description of Finger3D HD

"Finger3D HD" turns your device into a three-dimensional modeler, the smallest and portable existing 3D modeler. With "Finger3D HD" you can create any shape/object/3D model, modeling the shapes with the fingers of your hands. To create Your 3D MODEL, You will have the 3D geometric primitives (spheres, cylinders, cones, cubes, planes, surfaces, discs, curves, etc...) typically used in the commercial 3D modelers for the PC or MAC. You can manage the parameters for lighting (eg. lamp position), material (eg. material’s color, textures), the object transparency, etc... You can navigate the 3D WORLD using the fingers of your hands; you can use the 3D view, the top view (Y UP), right view (X UP), frontal view (Z UP). You can explore the 3D WORLD using the first person view (NAVIGATION MODE). You can model the objects in the 3D WORLD, scale, rotate, move the vertices dragging Your fingers on the screen or use the blue 3D ball pointer to select/move objects/vertices/faces. You can quickly locate the pointer in the 3D space by writing the X, Y, Z coordinates, using the “pointer move” buttons (along the axes X, Y, Z). The size of the objects can be defined, during insertion, with the "POINTER RADIUS" control or using the scale feature (in editing mode). With "POINTER RADIUS" you can select one or more vertices/objects/faces; increasing the size of the "POINTER RADIUS" You can select multiple components. Instruments for the 3D modeling: 0) CHARACTER MODELING using BACKGROUND IMAGES 1) MODEL with fingers: move the touched vertices by dragging Your finger on the screen 2) SUBDIVIDE: divide one or more faces into 4 or more faces for each face 3) EXTRUDE: extrusion perpendicular or oblique for faces or vertices (extrusion direction: from the center of the selected face to the center of the 3D pointer or along the three axes X,Y,Z) 4) SMOOTH: useful for the creation of mountains 5) VLINK: move the vertices in the center of the 3D pointer (useful to create arrows, beaks of animals, aircraft, wings, etc...) 6) COPY/PASTE 7) COPY MIRROR (respect the chosen axis or along it) 8) ERASE VERTICES / FACES 9) FACES EDITING / VERTICES EDITING 10) REVOLVE 11) REVOLVE "SPIN" 12) REVOLVE "BASE FACE" (to create people with one click) 13) MOVE 14) 3D and 2D views 15) SMOOTH SHADING, FLAT SHADING, WIREFRAME 16) GROUP/UNGROUP 17) UNDO/REDO etc… The model may be manually or automatically saved for later use, exported to OBJ+MTL format and then be sent via e-mail or loaded in the common 3D modelers for the PC o MAC (ex. Maya 3D, Blender, etc...). RENDERING: the generated JPG/PNG image according to the policy "render what you see" will be saved in the device’s photo album (can be sent by e-mail if necessary). PERSPECTIVE and ORTHOGRAPHIC projections. The “Projects Archive” allows storing, management, loading and merging projects. You can see the model in all its parts, activating the animation. The ability to apply textures photographed (with the camera of the device) to the 3D model will give you the feeling of working with real 3D models. The 3D graphics has been fully implemented using OpenGL, with the graphic acceleration used for the PC games. Useful for all types of use: for Engineers (computer, mechanical, electrical, chemical), Architects (eg. design and rendering), Chemicals (ex. design of molecules), Astronauts, Astronomers, Designers, Filmmakers, Gamers, Biologists, Interior Designers, etc... Finger3D has been designed to work well together to FingerCAD: You can model in a 3D WORLD the design started with a 2D CAD, apply textures to the 3D model, explore the CAD design using the first person view (3D CAD VIRTUAL REALITY NAVIGATION feature), create realistic images using the rendering procedure. Finger3D extra screenshots: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-hd-screen-shots.html Documentation: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html
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Finger3D HD: FAQ

Does Finger3D HD work on iPad devices?

Yes, Finger3D HD is compatible with iPad devices.

Who is the app developer of Finger3D HD?

Gianluca Natalini is the developer of Finger3D HD.

What is the minimum iOS version required to use Finger3D HD?

The minimum supported iOS version for the app is 15.0.

What is the overall rating of the app?

The Finger3D HD app has a consumer rating of 2 and receives poor reviews.

What’s the app category of Finger3D HD?

The Main Genre Of The Finger3d Hd App Is Productivity.

What’s the latest version of the Finger3D HD app?

The latest version of Finger3D HD is 4.2.1.

What is the latest update date for Finger3D HD?

Finger3D HD rolled out its latest update on October 2, 2024.

Could you provide information on the release date of Finger3D HD?

Finger3D HD originally came out on February 5, 2023.

What is the age rating for Finger3D HD?

Finger3D HD is suitable for children aged Gianluca Natalini.

What are the languages supported by Finger3D HD?

Finger3D HD is available in English.

Does Apple Arcade offer Finger3D HD as part of its collection?

No, Finger3D HD is not featured on Apple Arcade.

Can I make in-app purchases within Finger3D HD?

No, Finger3D HD does not include options for in-app purchases.

Can I use Finger3D HD with Apple Vision Pro?

No, you cannot use Finger3D HD with Apple Vision Pro.

Does Finger3D HD use ad-based monetization?

No, Finger3D HD does not use ad-based monetization.

Screenshot of Finger3D HD

Finger3D HD video #1 for iPad
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Reviews of Finger3D HD

Leave a Review Finger3D HD
  • Great

    Love it, it’s worth every cent if you take the time to learn it.
    Thanks.
  • Needs to be easier to use

    Please make it user friendly to the beginners and make it have a multi touch feature. Overall, just make it easier to use. I don't think anyone wants to go through seeing 5 or more tutorials on how to use this app.
  • Terrible

    Stay away, seriously. The controls are terrible, none responsive, honestly, I don't know if I'm doing anything. It feels like it's just a picture that I'm zooming in and out.
    Needs some serious upgrades, or a complete revamp
    Can't believe I spent $10 on a piece of sh**