Fill empty chunck
Fix this
It s good on iPhone
Game is VERY GOOD
Electric vehicle charging stations cannot be charging
DONT PLAY THIS GAME!!!!!!!!!!
Like it but
ํ๊น ๋ฐ์
Can you please add a Cadillac Escalade
Electric vehicle charging stations cannot be charging
Caleb review
New cars (you should add)
Kid bullying me
๊ฒ์ ํ๊น ํ์
์ขโฆ.
Electric vehicle charging stations cannot be charging
ไฝใใใใใใ๏ผ
It keeps on kicking me out when I have to wait so long on the loading screen it only works on my pho
It wonโt let me play the game
propose
ใTraffic Environment Enhancementใ
1. Rush Hour Mode: Increase traffic volume and congestion during specific time periods to simulate real commuting experiences.
2. Holiday Crowds: Add more pedestrians crossing streets near shopping districts and tourist spots, requiring drivers to proactively slow down.
3. Traffic Violation AI: Introduce jaywalking, running red lights, and sudden "ghost sightings" to increase driving tension.
4. Random Unexpected Events: Sudden braking ahead, doors opening from parked cars, blowouts, etc., to test reaction ability.
ใNew Vehicle Modelsใ
1. Multiple large-capacity articulated buses, simulating the real feel of the trailer section following during turns.
2. Three-axle city buses.
3. High-capacity urban buses.
4. Tourism coaches and long-distance intercity buses.
ใVehicle Size & Model Coverageใ
Vehicles should cover the following lengths to form a complete product line:
- 25m articulated buses (e.g., BRT high-capacity buses)
- 18m articulated buses
- 16m articulated buses
- 13.7m three-axle city/suburban buses
- 12m standard city buses
- 10m mid-size buses
- 8m compact buses
Vehicles from 25m to 16m should be articulated, and 13.7m models should be three-axle. The articulated bus lineup should include hybrid and fully electric variants. Also consider adding hybrid double-decker buses and fully electric double-decker buses.
Articulated buses should simulate the real feel of the trailer section following during turns, and three-axle vehicles should have rear-wheel steering.
ใVehicle Door Configurationใ
1. Buses should have front and rear doors โ front door for boarding, rear door for alighting โ simulating real passenger flow.
2. Articulated buses can add a middle door to accommodate higher passenger capacity.
ใScheduling & Dispatch Systemใ
1. Add a scheduling mechanism: after starting a shift, the system assigns specific vehicles and routes.
2. Multiple route types: long-distance routes / short-distance routes / bus routes / tourism charters / regular inter-provincial routes.
3. Curb stop mechanism: routes without depots require vehicles to wait at designated curbside stops and depart on schedule.
4. After service, vehicles return to the depot for refueling/recharging, forming a complete operational loop.
ใHybrid System Detailsใ
Add customizable hybrid power systems (especially for buses), allowing drivers to switch freely during operation:
1. Hybrid type selection: PHEV (plug-in hybrid), SHEV (series hybrid), CHEV (parallel hybrid) โ all three supported, with noticeable differences in power response and fuel efficiency.
2. Mode switching: pure electric / hybrid / fuel-priority, switchable anytime during operation.
3. PHEV power distribution: allow setting the threshold speed (e.g., 20 km/h) at which the electric motor disengages and the engine kicks in.
4. Startup method: drivers can choose between pure electric start or engine start.
These hybrid strategy elements will add depth and realism to the driving experience.
ใFuel/Power Types & Vehicle Ratioใ
1. Diverse power types:
- Pure diesel
- Pure LNG
- Pure CNG
- Fully electric
- Hybrid (PHEV/SHEV/CHEV)
2. Vehicle ratio: hybrid and fully electric vehicles should be prioritized to reflect the current trend of bus electrification. Diesel, CNG, LNG, and LPG vehicles can be included as supplementary options.
3. Corresponding refueling/charging facilities:
- Diesel gas stations
- CNG filling stations
- LNG filling stations
- LPG filling stations
- Charging piles / battery swap stations
4. After operation, vehicles should return to the depot for refueling/charging. Running out of energy should affect normal operation.
ใSpeed Control & Gear Optimizationใ
1. Precise speed control: the 20-40 km/h low-speed range should allow stable speed control, preventing the vehicle from automatically accelerating.
2. Low-speed gear: add a low gear for slow maneuvering in garages, narrow roads, and congested areas.
3. Crawling gear (climbing gear): simulate downshifting for buses climbing long uphill sections on highways.
4. Linear throttle/brake response: improve acceleration and braking sensitivity for finer speed control.
ใSuspension Adjustment Systemใ
1. Add suspension height adjustment for buses.
2. Drivers can manually raise or lower the vehicle height based on road conditions โ lower for boarding/alighting, raise when going over speed bumps or slopes to protect the chassis.
ใDriving Feel Optimizationใ
1. Bus steering wheel should have a 2.5-turn rotation range, closer to real driving.
2. Three-axle vehicles should have rear-wheel steering โ rear wheels should also turn during cornering.
3. Manual transmission vehicles should have a stall mechanism: the engine stalls if the clutch is released too quickly or the gear is mismatched, requiring a restart.
These features would not only enhance the gaming experience but also help bus enthusiasts and aspiring drivers familiarize themselves with real vehicle operations โ both practical and fun.
Looking forward to future updates. Thank you!
