Graphics: Simple and clean. Nice hand-drawn style. The sprites have little animations when attacking. Upon my last review, the developer cleaned up some of the surrounding tiles, really adding to the overall presentation.
Gameplay: Solid and well balanced gameplay. It can be pretty challenging too, since missions come in sets with units that carry over between them. Sometimes it feels like that artificially expands the difficulty, but it works out as long as you're careful with your moves.
Controls: Overall pretty good. There's some awkward UI elements, mainly in navigating the missions map. Do I really need to press everything 2 or 3 times with fly-out menu buttons in order to start a stage? It doesn't hurt the game, but it doesn't work how most people would expect in the iOS environment.
Content: 21 missions, with multiple battles per mission is a decent amount of content. There's not a ton of unit variety, but enough to make strategy interesting, and they all feel unique. OpenFeint leaderboards for each mission are present, but it would be nice if there was a single board for overall score. Skirmish mode vs the AI or a friend adds a lot to extend the lifespan of the game. Online multiplayer would be ideal though.
Overall a solid turn-based strategy game. Nothing groundbreaking, but still fun. Worth a look for strategy fans.
4.5/5
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