Good, but lacks satisfaction
I like this game - it's pretty and satisfying, but the tone still plays when you miss a beat. There's no feeling that you really need to succeed to create the music, which detracts a fair bit from the satisfaction.
Otherwise, I'm reasonably happy with it.
Otherwise, I'm reasonably happy with it.
not so great
not so great
Unexpectedly brilliant
Maybe a bit pricey for the amount of content. But really, this is a fantastic game with lots of room for expansion, especially for people of a musical or rhythmical persuasion.
You won't be satisfied getting a 99% score on any track!
You won't be satisfied getting a 99% score on any track!
supercool
super slick, super sexy, super cool.
Awesome concept, gameplay almost there
Love the idea, the visuals, and the music. Less love for giant timing windows combined with really finicky touch mechanics, making this less about the music and more how precisely you can poke speeding dots. Also, dots placed close together often get poked together by accident, which can be needlessly frustrating. It'd also be nice if there was always some visual response from touching the screen, maybe a small ripple.
I've also found the sound effect and more so, the flash from missing a note to be distracting and it sometimes causes me to miss more notes. If each of these could be toggles in an options menu that would be fantastic.
Don't get me wrong, the game is decent fun as is and I've been recommending it to friends; it just needs a little more push to become as stellar as it looks and sounds.
I've also found the sound effect and more so, the flash from missing a note to be distracting and it sometimes causes me to miss more notes. If each of these could be toggles in an options menu that would be fantastic.
Don't get me wrong, the game is decent fun as is and I've been recommending it to friends; it just needs a little more push to become as stellar as it looks and sounds.
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Best game since S&S
Loving it so far. The gameplay is quick and challenging. I look forward to more songs in some updates.
SIMPLY STUNNING AND SO SEXY SO FAR!
The app capitalizes on the multi-touch functionality of the iPad, with users challenged to keep pace with the appโs music, and โtap notes as they are crossed by the pulse as it expands in time with the music.โ The music is provided by local Philadelphia artists and supports โgenres from chip-tune to nerdcore to death metal.โ The only features missing at this point are social sharing abilities. It would be excellent to see Facebook, Twitter, and Game Center support to compare your scores with your friends. Sharing is certainly an omission, and one I hope Ciper Prime adds in future updates.
That said, Pulse: Volume One showcases what makes the iPad an incredible device. The music, graphics, and multi-touch, immersive, gaming experience is second to none. If you desire an app that will not only provide you with hours of joy, but will make you the envy of all you show it to. Keep those updates coming fast! :)
That said, Pulse: Volume One showcases what makes the iPad an incredible device. The music, graphics, and multi-touch, immersive, gaming experience is second to none. If you desire an app that will not only provide you with hours of joy, but will make you the envy of all you show it to. Keep those updates coming fast! :)
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Just ok
A little bit to hard to play, only 10 songs in this vision to play.
Sound effect when get the right point need to improve
Worth to buy.
Sound effect when get the right point need to improve
Worth to buy.
Great first step!
Pulse hits the iPad when few music games of note exist (on the US Store at the very least - people have jubeat, Taiko, etc. from other regions). Taking the biggest strength of the iPad for such games - multi-touch capability - and running with it is Pulse's greatest strength outside of the sleek presentation. However, my rating is actually a hopeful one, and could change in the future with enough support from the small indy dev team. If this were from any larger pool of talent, unproven or otherwise (and Cipher is quite proven given Fractal and Auditorium), my rating would actually be 3 stars, unfortunately.
I love the control, the look, the sound, but it's technically Pulse is rough. With nothing in the way of options, there's no way to toggle the notes for what players in the genre are used to - red on beat, blue on halves, etc. Harder to sight read, but it's not a giant complaint given the music is quite good. Difficult to overlook, however, is the anemic setlist, which includes some songs barely over a minute long. The promise of more free content on the future IS promising, but the price for the product is out of balance in its current state.
When you buy Pulse, buy it half for what is here - beauty and terrific gameplay - and half for what the future has in store. Don't let us down, Cipher!
I love the control, the look, the sound, but it's technically Pulse is rough. With nothing in the way of options, there's no way to toggle the notes for what players in the genre are used to - red on beat, blue on halves, etc. Harder to sight read, but it's not a giant complaint given the music is quite good. Difficult to overlook, however, is the anemic setlist, which includes some songs barely over a minute long. The promise of more free content on the future IS promising, but the price for the product is out of balance in its current state.
When you buy Pulse, buy it half for what is here - beauty and terrific gameplay - and half for what the future has in store. Don't let us down, Cipher!
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Amazing!
I love the concept and execution. It's a great game and though it doesn't have that many tracks right now, I believe there will be updates soon with more songs. Really fun and it doesn't sound like it's too hard but wait till you try it. Can't wait for future updates. Might I suggest levels of difficulty with the songs so that there's more of a replay value and Game Center.
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