Forever Drive User Reviews

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  • Clearing a few things up

    I have played this game constantly for the past week or so. I recently purchased a pack of 100 credits for $2.99. I agree with the few reviews that say that some of the tracks are buggy and crash the game. However, every time the game has crashed due to a poorly made track, I NEVER lose the credit that I spent on the run. I gain no XP, obviously, but credits are NOT wasted when crashes occur. Credits seem to be deducted when calculating XP at the end of a run, not when beginning the run.

    5/5 because I love this game. I don't regret spending $2.99 on credits - they make the game more fun and fast paced. Plus, I paid nothing for the app itself. The developers are clearly competent and deserve some return on this product that they have offered for free. So... Buy the taxi paintjob or something.
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  • Really fun game.

    But I have some suggestions. 1: You should be able to make your own license plate for free. 2: On the track editor, you should have the time and make it so you have to complete it before you share it. 3: You should be able to name your own track. 4: When your driving your track on the editor, when it loops over, you should be able to keep your combos. 5: On the track editor, you should be able to put a difficulty rating on it. 6: Make the ultimate car and make it so you have to reach level 100 to get it. (By the way I'm on level 52). Please make more updates, I love this game.
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  • Quite good, with lots of potential

    Not a bad game by any stretch, and the allure of potential user-generated content providing new (if samey) challenges indefinitely seems quite appealing over time. My only main complaint, actually, is that the screen rotates the wrong way if you're right-handed and use your iPhone one-handed ordinarily. The reason this is an issue is because there's no way to change which way the screen points, which is usually the best way to handle this kind of stuff.

    Other than that admittedly minor nitpick, there's a lot to like about this game, especially at this price point!
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  • Has potential

    Fun racer in dire need of some quality control in terms of player created tracks. The game relies on the community to build content, but in a free game like this you unfortunately wind up with some individuals that will make tracks that are just broken. Nothing more frustrating than going on an epic run of tracks only to be foiled by some griefer's right angle turns on hills that bug your car out and get it stuck. At least give players the ability to vote down a track to the point where it no longer shows up. Do that and fix the periodic crashes and this could very easily be a 4 star game.
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  • Users are he problem

    This game is overall quite enjoyable, but track builders that put landscape on the track (obscuring the track) frustrate me constantly. I find myself quitting each time I race one of those tracks. It's why I won't buy credits - I don't want to waste them when I end up timing out because some jerk put in 15 consecutive hairpin turns hidden by dozens of buildings.

    Fix that problem, and I'll gladly pay money for credits.
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  • Excellent game.

    A very well designed game, love the graphics and controls. For a not very involved iPhone gamer the freebie system would be great. But for me it isn't the best because once you each level 10, the leveling is so slow that you have to pretty much buy the 10x coins if you want to progress in the game. Track editor is very fun and much easier to use than expected. This game keeps me coming back to my phone to play it.
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  • The Freemium model kills any fun this game has.

    A FLAT FEE FOR A PERMANENT x5 UNLOCK WOULD BE GREAT.

    I really wanted to like this. The game has potential to be fun, but watching your experience bar hobble its way a microscopic fraction at the end of a race is a constant reminder that you'll be paying for a lot of 10x experience "credits" to really unlock anything with a reasonable amount of play. There's no sense of accomplishment or victory.

    I can't tell you how awesome it was to waste one of the three free credits I had on a ridiculously designed track filled with glitchy hairpin turns that I couldn't see because some idiot covered the entire track with buildings. BUILDINGS. ON THE TRACK. If that had been a credit I'd paid for, that would have been even worse.

    I'd have totally paid a flat $4.99 for this game with a reasonable unlock system. I don't plan on spending $25+ on "credits" to play a poorly crowd-sourced racer, no matter how pretty it is.

    This game could have been awesome. What a way to totally screw it up. If this game were to have a flat fee for a permanent x5 unlock rate, I think that'd be fair.
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  • It has potential

    ForeverDrive is most certainly a fun game, I have been addicted to it since I got it but I do have a few complaints. The time gate placement needs to be fixed so that it isn't placed so far off in the distance that there's no way you're going to get to it in time. There should also be a way to get free credits; like a page where there are tons of ads that you can view that will give you credits. That way those of us who are broke can play and get far and you guys still get payed for your hard work.
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  • A successful experiment!

    This game is simply amazing and innovative, it truly shows what iOS gaming can do, the concept of an endless racetrack is simply astonishing, and the execution is flawless. The track editor is also phenomenal, as it avoids the one big flaw that other User Created Content based games, like Little Big Planet, suffer from: the easiness to make a bad track. Even a random line comes out as bliss, in fact, I have purposely tried to make a bad course to test the game. Out of the 5 I made, only 1 was unpleasant. However, if i had one complaint, it is the lack of Anti-Aliasing on iPad2 and on iPhone 4s. I don't think it would take much, given the games gorgeously simple, tron-esque graphics. Get this game people.
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  • Wanted to give you 4  but it's too good...

    Really great project. Great style, music and lots of control schemes (thank you). Simple but hard to put down. I said I wanted to give you 4 because you really should keep fine tuning and improving it. I really like the idea of a credit allowance (don't worry, I already bought 20) and maybe some other way to interact with all these players whose tracks I'm racing. Multiplayer potential! Great job though! Worth checking out!
    Also love Mini-Squadron. 
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