Super!
As an elementary school English as a second language teacher, I love Super Duper Fun Decks. Pictures are an indispensable tool for learning language. The pictures in this Fun Deck are a springboard for language production and comprehension. Teachers can use the images in conjunction with a sentence frame in order to structure and extend the students' responses. Since this fun deck can automatically correct a response, students can play the game independently with partners. Or, I can project the game from the iPad onto a screen and we play as a whole. In whole group playing, student partners confer with each other write their answers on a small white board. I award points for the correct answer AND for the partners explaining why they made the answer choice. Playing whole group or in a small group with the teacher has the advantage of greater metacognition as students have to explain their thinking. Playing independently in small partner groups has students go through the questions and answers more quickly and has the advantage of giving students more opportunities to respond. The app provides instant feedback, letting the students know if they've answered correctly. It also keeps score so teachers can monitor their students' progress. This means that the teacher is not the lynchpin holding the students' attention and collecting data. The colorful app keeps the students engaged and learning!
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Great app
My son is so funny working with this app -- it is too cool and he loves it - great for kids with autism
Not accessible to non readers or visually impaired
Many of my students are non-readers. This app would be accessible to more students if the "yes" and "no" buttons also had a picture representation of the concepts yes and no.
It would also increase the accessibility of this app to my low vision students if the answer choices had an auditory scanning component. I also think it would be helpful if the location of the yes and no buttons stayed the same. This game is to teach yes no questions, not to improve attention and visual scanning skills. The added component takes away from the skill that is being targeted.
For the small number of students I have that can access this game , it is very useful. It would also be a good tool to teach your students how to access technology, since the skill is relatively low level.
With a few improvements, I would rate this app 5 🌟
It would also increase the accessibility of this app to my low vision students if the answer choices had an auditory scanning component. I also think it would be helpful if the location of the yes and no buttons stayed the same. This game is to teach yes no questions, not to improve attention and visual scanning skills. The added component takes away from the skill that is being targeted.
For the small number of students I have that can access this game , it is very useful. It would also be a good tool to teach your students how to access technology, since the skill is relatively low level.
With a few improvements, I would rate this app 5 🌟
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Yes/No App
I am a speech language pathologist and work with many children on the autistic spectrum. I think this app is great but can be confusing as the yes and no response switch places. For children who are non-readers this is a challenge. I would greatly appreciate if the yes response could be on the left and the no response on the right or if this could be an option in the app. Thanks very much!
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Love it!
I'm a speech language pathologist who works with special needs pre-K students and love this app. In addition to yes/no questions, I also use it to address "why" questions and grammar. ("Can a fish ride a bicycle? {no} Why not?). This app is flexible enough to use with my more severely impaired kids as well as those who are answering "wh" questions. Great app!
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