The Tiny Bang Story User Reviews

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Leave a Review The Tiny Bang Story
  • Good but unplayable on iPhone

    Items are too tiny and grabbing them is so hit-and-miss that the game is more frustrating than fun on an iPhone, unfortunately.
  • Magical!

    Gorgeous! Whimsical creative, lovely soundscape, tricky without being maddening. Loved this so much, a welcome change from the usual. Wish there were more like it. Bravo to the developers and artists that produced this tiny world of wonder!
  • Hard to tap on item using iPhone 11

    I enjoyed the idea of the game but got frustrated with how the game responds to taps. Sometime multiple taps were needed to select items. The other big issue I had with the game is trying to place items. My finger covered up items to place and it seems most things need a precise placement making me try multiple times. Also it appears the puzzle pieces collected throughout the game don’t have much of a point. Two levels I did not collect them all and I was able to complete the game. Once completed I figured it would give me a count on the levels and I could go back to find the missing pieces. Nope. Nothing. So in the end. Was the game fun? Yes. Was it worth the 5 bucks? Nope. To short and more of an I spy game than a puzzle game.
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  • Game crashed

    I am on level 3 and the game has crashed.
    I want it back.
    I love this game, very challenging, please help.
    Is there a fix coming out soon?
  • Great game

    Gets you thinking!
  • A lot of fun

    Enjoyed playing this through on iPad and also MacBook. Some of the puzzles make you think and I nearly gave up the second video game with a plane landing. The help button, re- filled by collecting moths, only tends to find a puzzle piece which are not necessary to progress to another level. Not always easy to remember where collected items can be used as unlike the Mac version there doesn’t appear to be a prompt. The rebuilding of the main jigsaw gives some clue to game progress. However after flying, sailing or travelling sedately to the next level the whole game does abrupty end with the final phase of world rebuilding and meeting the local population. Might have missed something as I didn't have the sound on. Well worth spending some time exploring the delightful graphics and game play. A recommended time filler. Would love to see more.
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  • Short But Sweet

    Very enjoyable experience. Great artwork. Only bad thing I can say is it’s over too soon.
  • Rating for play on iPhone: Impossible, don’t bother.

    This game is probably great on a larger device, but the controls are impossible to use on iPhone.

    First, they are clearly still designed for a cursor, so the UI elements respond to hovers, not swipes.

    For example: to open the inventory, you have to pretend to move a cursor from the main screen to the right margin and stop (“hover”) on the inventory, which then opens out into the main screen. That makes sense if you’re using a cursor. But on a touchscreen, that’s equivalent to swiping right on an element that opens to the left. To close it, you move the pretend cursor back to the main screen, essentially swiping left on an element that closes to the right.

    Second, the targets are still sized for a tiny arrow, not a thumb. I understand why: the art is so detailed that a target big enough for a thumb could activate three or four objects. Fair. But frustrating.

    And speaking of detailed art — make no mistake, this is a hidden object game, at least on an iPhone. It is almost impossible to see functional elements like doorbells and latches, much less the objects hidden inside.

    I’m sure this would be a fun game on a bigger screen. I just wish I had known it was impossible to play on an iPhone before I spent money on it.
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  • On an iPhone, the mechanics ruin it

    I wasn’t sure what everyone meant by the problematic mechanics until I was about 15 minutes into the game, but now I get it. Dozens and dozens of times I’ve tried to click on the right element, only to miss it by a few pixels at most, get nowhere close, and wrongly give up on the right solution. I think the ability to zoom or less sensitive selection would fix this, but as it is the game ends up being more about point-and-click luck or grinding. I wish I hadn’t spent money on this game and am deleting it. I’m giving it a second star because I think I’d love it but for the non-starter mechanical problems — it’s really too bad.
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  • It’s taken years to get around to this but I’m glad I did

    A few years ago I lost my progress when over half way through, that put me off this but with the global lockdown I picked it back up again and started again, I’m glad I did as it’s a lovely game, frustrating, yes but once you solve the puzzles you really appreciate them. I love the jigsaw puzzles being hid in plain site, and at times took the hints just to have them pointed out.

    Can be difficult at times but a real gem, please Colibri more of this
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