The Silent Mystery User Reviews

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Leave a Review The Silent Mystery
  • Good game but….

    The Sensitivity is way too fast on the camera movement, and yes I did adjust it..and it is to the point that I was starting to feel the motion sickness like the other player had reported, so for now I have to back off til this is remedied also another issue I was encountered was when you go into Settings…I found no way to X back out of Settings w/o totally exiting the game. Aside from these issues…the game is off to a decent start.
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  • Add the plot

    The game is short, hoping to increase the follow-up plot and increase the game duration.

    Developer Response

    Thank you for your feedback! We're actively working on expanding the game's content. More missions are on the way for Score Mode, and the Story Mode will offer new challenges in the future. Your support means a lot!
  • Game is fun but

    This game is fun so far but could use some work on the controls and animations the graphics are good and give it a interesting look the controls are a bit wonky and takes getting use to but other than the animations and controls this game has potential 👍👍👍

    Developer Response

    Thank you for your constructive feedback! As a solo developer, I'm always striving to improve the game. You can customize the controls and gamepad support is also available. I'll definitely work on refining the animations and controls to make the game experience better. Thanks again for your input.
  • Dear developer, some constructive criticism:

    1.)The first few mins was very well done, A+ but then I got motion sickness from the, near sighted, tunnel visioned FOV( field of vision 60%)
    You need to update the FOV to 90-110% so eliminates motion sickness.
    (Regular healthy human 21-21 vision is around 100-130, to include peripheral vision)
    Also this will make your game world appear larger automatically, since it will zoom out everything respectively- and it naturally increases visual fidelity graphics while decrease LAG. “Why, who does not want their game world map to appear several miles larger, right?”

    Also the FOV is too low, because melee combat registers as if the target is behind the player or 6-10 inches from player character head- causing melee combat to seem sluggish or pathetically out of range/reach-If you raise the FOV to 90-120 this will fix the perspective issue easily.

    2.) watching ads should activate pause or menu, so to encourage players to spend or watch ads for your royalties… “who wants to get chewed by zombies while you helping the developer by watching ads right?”

    3.) thank you, I honestly cannot play your game again or give you a 5 star- until you fix these two fundamental issues.
    Right now my head is spinning while my stomach wants to vomit from the motion sickness.
    Ironic, since I was raised on zombie first person shooters since I was a kid, even ranked on top global leaderboards in L4D and Killing Floors, which sold $$$millions of copies- I even sparked the interest with Tripwire developers- which led me to actually help them develop the top greatest zombie survival games in history.
    So take my gem, and I wish you success with bated breath!
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    Developer Response

    Thank you for the detailed 4-star review and for sharing your expertise in the zombie survival genre. We appreciate your feedback on the FOV and are looking into adjustments to enhance the gameplay experience and reduce motion sickness. Your suggestion about ad placement is also noted. We value your insights and will consider them as we work on future updates. We hope to win back that missing star soon!