Game needs work, here’s some ways to improve game.
1.)Controls WASD on left is too clunky/ hard to transition movement response, because of the gap in between the move keys.
2.)Screen zoom is too close, tunnel vision does not help player see distant enemies that attack player beyond the line of sight. Please zoom out the screen 2-3x or have adjustable in options,
the close sighted screen makes enemies pop out very fast with no warning, it’s like crossing the road, with your eyes forced staring at the floor, and getting hit by a car ten feet away.
3.) Poorly implemented gameplay, needs a safe house or bomb shelter for research level up upgrades or recuperate.
4.) Needs to be able to jump on top of enemies to kill them/hurt them/ and NOT hurt YOURSELF-like in Mario classic Nintendo. This will enable players a melee combat dynamic gameplay!!
5.) Game is too hard, needs store page in main menu, for developer to make some $$$, like a base armory to buy power-armor, mech-suit upgrades or assault weapons variations, slow heal regen nano-bots or triage repair kits. UAV drone/ momo kawaii companions or a hot girl companion that shadows player movements and attacks. Could have options to choose soldier or marine companions.
6.) also have the maps contain % chance store items in secret locations for grinding free to play thresholds. Not being able to progress stagnates game story flow.
2.)Screen zoom is too close, tunnel vision does not help player see distant enemies that attack player beyond the line of sight. Please zoom out the screen 2-3x or have adjustable in options,
the close sighted screen makes enemies pop out very fast with no warning, it’s like crossing the road, with your eyes forced staring at the floor, and getting hit by a car ten feet away.
3.) Poorly implemented gameplay, needs a safe house or bomb shelter for research level up upgrades or recuperate.
4.) Needs to be able to jump on top of enemies to kill them/hurt them/ and NOT hurt YOURSELF-like in Mario classic Nintendo. This will enable players a melee combat dynamic gameplay!!
5.) Game is too hard, needs store page in main menu, for developer to make some $$$, like a base armory to buy power-armor, mech-suit upgrades or assault weapons variations, slow heal regen nano-bots or triage repair kits. UAV drone/ momo kawaii companions or a hot girl companion that shadows player movements and attacks. Could have options to choose soldier or marine companions.
6.) also have the maps contain % chance store items in secret locations for grinding free to play thresholds. Not being able to progress stagnates game story flow.
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Has potential but could be better
Reminds me a lot of Metroid, (no doubt the inspiration for this game) however my main gripe that made me dislike it was the controls and movement speed. I often found the platforming to be very difficult, either I’d undershot the jump, or I’d flat out not move because I wasn’t jumping at all. The movement speed also really makes it hard to focus and and kill an enemy, plus go from one platform to another. I found myself running into targets or not being able to jump properly, frankly I felt like my own worst enemy.
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Terrible
Controls are poorly designed and clunky. There’s no tutorial.
Good stuff
This game’s been a lot of fun to play and it’s kept me busy for hours. It had a nostalgic 90s vibe and a cool level select option after you best the game.
Slick platformer
Reminds me of the platformers I used to play growing up. Searching out the extra abilities in each level (like double jump) is super satisfying. There are puzzle elements that aren’t onerous like a lot of the platformers these days, and back tracking isn’t really a thing. I haven’t beat it yet, but I’m gonna hook up my PlayStation controller and tear through it if I can.
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