I am not into pirate-themed games, so I found the storyline banal and dull. The touchscreen sensitivity on the gameplay interface was awful. There was considerable lag time between locations. Most of the mini-games were rotational, which is my least favorite type. At least inventory was labeled, and there was an indicator so you would know when you found all of the collectibles. This adventure was actually fairly lengthy, inclusive of the bonus game. In general, I found it slow and plodding and I just did not enjoy it. This is rare because I generally love this developer, except when they don’t label inventory.
By the way, I believe inventory will be labeled henceforth. I was responsible for a lack of revenue in the Halloween game, because it was not labeled, and the players were aggravated. However, for those of you who don’t know, Elephant repaired the inventory issue! So it’s fine now. It’s amazing how one small thing can make the difference between a 5 star rating and a 1 star rating. My advice now to Elephant: keep labeling your inventory, enhance the touchscreen sensitivity, shorten load time and give us a better selection of puzzles, like labyrinths and mazes and painting and dominoes and mahjong. Don’t try to create a game cheaply, because it won’t sell. Keep your quality assurance high. Happy Thanksgiving to all!