The arena plays in two dimensions within a three-dimensional landscape, consisting mainly of rectangular blocks and occasionally potholes, which tanks are blocked from crossing but bullets are able to. Gameplay involves manoeuvring around the arena and attacking enemy tanks while avoiding incoming fire. Since most bullets can ricochet off blocks, combat between tanks often requires predictive aiming and angular judgement to strike moving targets. Although the playing field is two-dimensional, the vertical stacking of blocks can at times obscure visibility. Additionally, the player and some enemy tanks possess the ability to deploy mines, which detonate on a 10 second timer in a moderate blast radius, or prematurely, by proximity if approached or if shot outright. In addition to destroying tanks, this can destroy destructible blocks and bullets within the blast radius, and also penetrate through to the other side of indestructible blocks. Both the player and enemy tanks have just a single hit point and will be destroyed if receiving damage from bullets or mines (note that the player is also susceptible to damaging themselves). All tanks leave tracks behind themselves.
Single player
If the player takes damage, they will lose a life and the current mission will be reset. However, previously destroyed enemy tanks from the mission will not be respawned, making it gradually easier to progress. The player starts with 3 lives and earns an extra life for every 5 missions completed. The game is ended after being defeated with 1 life remaining.
Initially there are 20 missions available which all use preset layouts. A Bronze Medal is awarded for completing Mission 5, a Silver Medal for completing Mission 10, and a Gold Medal for completing Mission 20; doing so for the first time ends the session, while discreetly unlocking an additional 80 missions for 100 in total that can then be played on subsequent sessions. After Mission 20, arenas will be randomly selected from 16 previously introduced arenas (excluding those of missions 1, 4, 5 and 20) and varying tanks will be assigned randomly to preset spawn positions, although the number of tanks per normal mission is predetermined, being 4 tanks starting from Mission 21, 5 tanks from Mission 34, 6 tanks from Mission 61, 7 tanks from Mission 81, and 8 tanks from 91. Every five missions will usually introduce a previously unplayed arena to the arena rotation, while every ten missions will additionally use fully preset tanks. Reaching any mission beyond Mission 30 will reward a Platinum Medal. Completing Mission 100 completes the game.
Multiplayer
Coming soon.
Control
Control area is on the left.Player can deploy mine after pressing the button on the right
Enemy tank
There are 9 kinds of enemy tank.Each kind has different color,speed,max bullets and so on
Audio
Each kind tank has different soundtrack.
Game Walkthrough
Let at least one bullet unused to defend yourself when the enemy bullet attack you
Keep attacking
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