Good in concept, odd in execution
I really want to like this game as KAFU is my favorite voice synth, and I’m REALLY glad there’s a game that focuses on her and others from her company, including songs sang by the voice providers themselves.
However, the lane definition is too… structured? Maybe this is a skill issue, but in every other mobile rhythm game I play, pressing the edge of a note isn’t an issue, but in this one, since the lanes are so rigidly defined, your finger can fall near the edge of a note and it’ll be “wrong” even though you’re technically touching the note. It leads to a feeling of frustration since it’s a bit hard to judge where the exact center of the note is during fast play for me, and it isn’t something I’ve encountered in day, Project Sekai or D4DJ. It leads to difficulty feeling like it’s coming from the wrong place.
Maybe I’ll adapt, maybe I won’t, but it does add additional frustrations.Amazing
Amazing rhythm game but I do think the season pass is overpricedHit detection is incredibly poor
Compared to the PC, this version of the game is frustrating to play because of the hit detection. It feels like the game doesn’t register your inputs unless you hit a very specific place on the screen, and even then it may not even register it. I haven’t had this issue with any other rhythm game on my iPad