Grind
Backer, still love the game but this update is more of a punishment than an improvement.
As it is, it’s already difficult to win most battles because you can affect the stats or any real aspect of the battle, the few times I’d win it’d be enough to unlock one small section of the map. Scaling the cost of the market to prestige has hurt significantly considering the rewards for the battles aren’t scaling alongside it. The cosmetic improvement, and navigation update is very chef kiss. Love the revive feature as well, I’d rather get xp than money and goo sometimes anyways. Please, I’m begging you the scaling is rough as it is and I know this is an idle grind game but unlocking a new prestige shouldn’t feel like such a chore knowing the next set is going to be another +1 yield +20 cost ratioKeep updates coming and content!
Great game. Love it. Keep adding on! Great job.Lacking in every aspect
This games might be good enough for a CS student’s college assignment but nothing much beyond that. It seriously lacks content and depth. The growing mechanism is perversely grindy even for an incremental game, with no clear reward that follows — only cycles that gets more grindy with each prestige. The battle system is basically a dice throw with no player involvement. And graphics is basically nonexistent (which can be appealing in its own way, but that doesn’t change the fact that there was minimal effort spent on designing the UI). The poor design and lack of content is only somewhat redeemed by its genre, which is inherently addictive, but for all the self-promotion that the developer has been doing, this game turned out to be a huge disappointment for me.