In case you are wondering how to classify this format, it is a hybrid. That means that is a cross between the episodic format (chapters, decision points, and two long, distracting and obnoxious sales timer clocks) and a true CE game, with a strategy guide and collectibles added. The game was lengthy, the storyline was interesting (I prefer the crime-based sub-genre to fantasy any day!), and there was a plethora of enjoyable tasks to accomplish. Domini has gotten more creative with inventory usage, as well as HO scenes. I didn’t particularly love the selection of mini-games, as they were repetitive and consisted of too many rotational types. Of course, I prefer labyrinths and mazes and painting and codes and logic puzzles, which luckily were included as well. I guess there has to be a puzzle to suit all gamers. Overall, I really liked this game, as it was closer to a CE, like we used to get and love! However, a couple of things ruined the experience. One was the two sales timer clocks (one was 2 hours and the other an hour) and the other was, as always, the lack of touchscreen sensitivity on the gameplay interface. Other than that, it was terrific. My rating will be 4 stars.
Oleg, if you kept the hybrid format instead of singular episodes, the players would be way happier and your revenues would increase. In addition, the sales timer clock is losing, rather than gaining revenue for you. Some players cannot tolerate the distraction and are not purchasing Domini games any longer. I’m trying to help you, so take my advice. (Remember who brought you from the bottom of the barrel to success after BF left you in the lurch.) Lose the clock, keep giving us this format, and heighten the sensitivity. The other developers do not have an issue with lack of sensitivity, and neither should Domini. Pay attention, because when a developer takes my advice rather than ignoring it revenues increase dramatically. Also, I have attained more revenue than any other gamer in the HOAG community, EVER! I play multiple roles, one as an influencer, one as a player liaison, and yet a third as an invaluable aide to the developers. Without me this genre would have ceased to exist.
Note to all players: kindly say a prayer for Drosietwo, my DTE Director of Quality Assurance, who is recovering from major surgery. Lynxie loves and appreciates all of your hard work, for so many years. (14, to be exact!) Yes, gamers, I have been doing this for a very long time now and I really hope you appreciate all of my tireless work.
Developer Response
Thank you for your detailed review and the constructive feedback! We are glad you enjoyed the hybrid format and the length of the game, as well as the creative elements and the interesting storyline. It’s great to hear that you appreciated the effort put into inventory usage and HO scenes.
However, we understand your concerns about the sales timer clocks and the touchscreen sensitivity issues. Your feedback on these aspects is invaluable, and I’ll make sure to pass it along to the development team. We are always looking to improve and your suggestions about the format and gameplay are very helpful.
We appreciate your dedication and support over the years. It’s clear that you have a deep passion for the genre and a commitment to enhancing the gaming experience for everyone. I’ll be sure to keep your notes in mind as we continue to develop and improve our games.
Thank you again for your insights and for your ongoing support of the genre. If you have any more suggestions or need further assistance, feel free to reach out.