The game is well made that’s what stood out at first. So I’ve been playing for like 6 hours straight or so, and that made me come write this review. The game has not forced me to watch a single ad. It is p2w, but that would only matter in tournaments(which are optional). Otherwise this is a great infinite idle td. It’s super smooth, and I haven’t found anything tedious. It does have an offline cap of 8 hours(can be removed with $). Not the end of the world especially for the only Con I can think of. Good idle game. Great infinite td.
Developer Response
Thanks so much for the fantastic review! Keep an eye out for tons more new content coming in future updates :)Dónde está el idioma en español es una kk
Developer Response
Gracias por tus comentarios. Agregaré varios idiomas en una actualización futura. ¡Vuelva a consultar esta actualización en las próximas semanas!every aspect of a mobile td game is pretty much nailed here. very well made and leaves a lot to personal preference. well done by the developer
Developer Response
Thanks so much for the wonderful review! I'm glad you're enjoying the game, and keep an eye out for some BIG upcoming updates with new content and upgrades! :)Best TD I’ve -lawd in a while
Developer Response
Sorry about that! There was a world-wide problem with all iOS games created with Unity, but it was quickly resolved. This wasn't an issue with my game, but with the Unity platform. I hope you are willing to give the game another try now that that temporary problem was solved! :)If you want something to breeze through this is not it without spending money. very rewarding slow grind.
Developer Response
Thanks for the great review! I'm glad you're enjoying the game, and keep an eye out for plenty more big updates and new content to grind through soon :) Game launches, shows the idle rewards, crashes 1-2 seconds later.
Developer Response
Sorry about that! There was a world-wide problem with all iOS games created with Unity, but it was quickly resolved. This wasn't an issue with my game, but with the Unity platform. I hope you are willing to give the game another try now that that temporary problem was solved! :)This game is amazing and I can’t believe its so low on downloads! There are not to many Idle TD games. This one is one of a kind, deep strategy, competitive with global players. Please keep making this an amazing game! We appreciate you Devs!
The game cannot switch different languages
Developer Response
Sorry, that is true... for now! We are working on localizing the game into multiple languages in the near future :). Check back again later!The monsters on wave 131-140 and 181-190 are the ugliest, they need to be replaced with a different monster. The kill sound is ignoring like it does match, the sound needs to be changed or add something to the settings where you can turn off the sound. The requirement for PvP mode is too strict like it just a online mode, the requirement needs to be lower. PLEASE do these changes.
Developer Response
Thanks for your feedback! We're constantly working to improve the game and make it fun for everyone.
Luckily, the purpose of the game is to kill those ugly monsters and pass those waves as quickly as possible, so hopefully it doesn't bother you much after you play more :).
You can turn off the sound in the settings menu of the game. There are dozens of other settings you can change to customize the game to your liking.
The PvP mode is not online only. Any progress you make while offline will still count. You just nee to get online at least 1 time per week so that all of your offline scores upload to the leaderboard so that they can rank you against other players.
Hopefully you continue playing the game and like it more to increase that 1 star rating :)Increase rank experience on individual hero —> no change
Developer Response
Thanks for the bug report! If you are referring to the rank exp upgrade under a hero's attributes - yes that is currently semi-bugged. A temporary fix is to just prestige or close and reopen the game. That will set the correct rank exp value. This will be fixed in the upcoming v10.2 update in a few days :)