Live Reviews:
City Siege 2d

City Siege 2d

Games
Role Playing
Strategy
12 reviews
⭐️3.5 / 5
Rating
🙌15
Ratings
📼8 scs
Content
📦~ in 2 weeks
Updates frequency
🗣❌ unsupported
Your locale
🧾$1.99 - $11.99
In-App Purchase

All Versions of City Siege 2d

1.2.1

June 25, 2024

- small fixes

1.2

June 21, 2024

- balance - meteor strike - fasten up option

1.1

June 6, 2024

New levels, 15 new enemies, new units and x2 more upgrades for your soldiers!
More

1.0

May 5, 2024

City Siege 2d In-App Purchases History

$1.99

Gold Pak S

350 gold.

$1.99

Summon Pak S

50 summon gems.

$2.99

Total Pack S

35 summon gems and 250 gold.

$3.99

Summon Pak M

100 summon gems + 20 for free!

$3.99

Gold Pak M

700 gold + 140 for free!

$5.99

Total Pack M

70 + 15 summon gems and 500 + 100 gold!

$7.99

Summon Pak L

200 summon gems + 136 for free!

$7.99

Gold Pak L

1400 gold + 952 for free!

$11.99

Total Pack L

140 + 98 summon gems and 1000 + 680 gold!

Price History of City Siege 2d

Description of City Siege 2d

Step into the heart of strategic chaos with "City Siege," a captivating roguelike experience that challenges you to build and defend your town against relentless goblin sieges. Set in a vibrant 2D world adorned with visually striking graphics, immerse yourself in a battle for survival where each decision shapes the fate of your city. Assemble your defenses wisely, strategically placing buildings to fortify your town and thwart the onslaught of goblin hordes. With addictive roguelike gameplay enriched by intricate strategy elements, every playthrough offers a fresh, pulse-pounding adventure where no two sieges are ever alike. Are you ready to rise as the ultimate defender and lead your city to triumph against the goblin menace? "City Siege" delivers an electrifying fusion of strategy and survival, inviting players to delve into a dynamic realm where every move carries weight. Command the destiny of your town as you navigate through procedurally generated challenges, confronting waves of cunning goblins determined to raze your civilization to the ground. With its intuitive mechanics and engaging gameplay loop, "City Siege" promises hours of exhilarating entertainment, whether you're a seasoned strategist or a newcomer to the roguelike genre. Prepare to embark on an epic journey where your tactical prowess will be put to the ultimate test, forging the destiny of your city amidst the chaos of relentless siege warfare.
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City Siege 2d: FAQ

Is City Siege 2d compatible with iPad devices?

Yes, City Siege 2d is compatible with iPad devices.
The creator of City Siege 2d is Dats Games LTD.
The City Siege 2d app requires iOS 12.0 or later.
The overall user rating of City Siege 2d is 3.5.
The Main Genre Of The City Siege 2d App Is Games.
The latest City Siege 2d version released is 1.2.1.
City Siege 2d rolled out its latest update on July 5, 2024.
City Siege 2d originally came out on May 5, 2024.
May contain some strong language or suggestive themes, suitable for ages 12 and up.
City Siege 2d is available in English.
Unfortunately, City Siege 2d is not on Apple Arcade.
Yes, City Siege 2d allows for in-app purchases to enhance your experience.
No, you cannot use City Siege 2d with Apple Vision Pro.

Screenshots of City Siege 2d

iphone
ipad

More Applications by Dats Games LTD

Reviews of City Siege 2d

  • Update caused issues

    The entire Home Screen menu is messed up. Can only push plant and nothing else. Was fun until these glitches after the update
  • Fix bug plz

    There’s bug once you reach lvl 32…
  • Good But Needs Work

    1. Extremely hard to get cards. Stages DO NOT give you cards even though the end level screen says it does. I took a screenshot of my cards before a battle, finished a battle, watched the add for double rewards, then checked my cards after. It didnt go up a single card for any characters. This means that you only get cards from spending gems, and you cant get more gems by replaying levels, only gold. The amount of cards and gold needed gets higher with each upgrade, which makes the game very grindy. This system is horrible as it ruins the replayability of the game because it gives no incentive to play older levels and if you get stuck on a level, it will take a long time to pass it due to inability to get stronger. You have a grind-based system with little means to grind. Fix the no cards rewarded bug and add reduced rewards for replaying older levels.------------------------------ 2. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 3. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well.--------------------------- 4. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up.