Terrible system, predatory monitization
This games a copy of doodle, and that would be fine, if the hit boxes for mobs wasn’t so terrible. Abilities that should splash to something they are clipping in don’t. Skill levels feel very miniscule in the impact of damage, so all your power is front loaded into buying things with real money to actually climb at a pace of more than 1 floor a week. Why is the hero challenge to get exp for your sidekicks a solo ordeal? Why wouldn’t I bring the very things I’m trying to level up? Actual player level rewards basically don’t exist. Grats on level 27, here’s 50 gold. And if all the small random stuff isn’t enough, you give the option to have the micro transaction advertisement stop showing for the day. And yet am even after picking that it shows up after every floor attempt? The game has potential, if the devs ever decide to make a game for people to play, and not a micro simulator
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Your sound controls don’t actually work..
Trying to listen to music while playing your game.. I guess that’s not gonna work.. did you guys even test your game before releasing it?