Wanted to love this
But this was a very predictable, cliched story. And the game design is such that you are completely blocked from proceeding if you can’t guess the often arbitrary missing word.
Difficult puzzles should produce an “aha” moment when you solve them, not an “ugh” or “well, that’s done now” feeling. Blackbar has too many of the latter.
Plus there’s a bug that makes it impossible to finish the game.