Quest of Dungeons

Quest of Dungeons

A turn based roguelike game!

$1.99
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Details about Quest of Dungeons

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages

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Developer of Quest of Dungeons

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Version History of Quest of Dungeons

3.0.9

May 30, 2022

-Updated to iOS 15 and SDK. -Several "under the hood" optimisations like faster image load code and memory tweaks. =version 3= -Added new Rothar Mansion to owners of Revenge of the Jelly King DLC -New Logo and Main menu animation -Many bugs fixes and stability improvements -Possibly bugs too (sorry x) -Added a Sticker pack, you can now message your friends using QoD

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3.0.7

October 19, 2019

3.0.7 Bug fixes. =version 3= -Added new Rothar Mansion to owners of Revenge of the Jelly King DLC -New Logo and Main menu animation -Many bugs fixes and stability improvements -Possibly bugs too (sorry x) -Added a Sticker pack, you can now message your friends using QoD

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3.0.5

September 18, 2018

=version 3= -Added Support for iPhone X, game will use as much area as possible for gameplay, UI will try to stay away from corners. -Added new Rothar Mansion to owners of Revenge of the Jelly King DLC -New Logo and Main menu animation -Many bugs fixes and stability improvements -Possibly bugs too (sorry x) -Added a Sticker pack, you can now message your friends using QoD

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2.1.4

October 21, 2016

[2.1.4] -Tentative fix for bug that could cause the Inventory button not to respond properly on certain devices sometimes. [2.1.3 Notes] Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com [New DLC : Revenge of the Jelly King] -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -New Class, the NecroDancer -Added Custom game Mode, can choose amount of floors, floors size and difficulty [New features] -Added full support for 64-bit devices -Added support for iPhone 6/7 larger screens, should fix visual artifactions -Dead heroes can now return from the grave and attack you on a new Game -Added keys required for chests to minimap -Characters in main screen redrawn with a different style [Changes] -Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns). -Several game performance optimisations -Berserk effect increased to 20 turns -Added Sleeping balloon to distracted monsters -Traps damage is higher on later floors -Tweaked precious stones sell price -Several other gameplay tweaks -“Death” skill (Final Boss) is only used in Hell Difficulty -Last difficulty used is now saved for creating new game -Reduced "Bleeding out" chance of success (when Enemies attacking Hero) -Procedural weapons no longer have more than 1 time the same stat -Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot -Resource Fountains are no longer used if already at full HP/Mana -Warrior class tweaks (more starting HP and Power) -Bosses now have the HP bar always on (even if they don't have any damage yet) -Added “Bio” skill to final Boss, highly reduces target HP [Fixes] -Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game -Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn -Fixed wrong gold collected count being displayed on Stats -Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed) -Fixed traps not triggering when items were on the same space -Fixed some memory leaks -Fixed characters animation stopping while walking -Fixed Z-position of some spells (appearing beneath objects) -Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky -Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload) -Fixed mana UI showing full Mana tube when loading a save with 0 Mana -Fixed exploit that allowed to duplicate equipment -Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash -Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash -Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash

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2.1.3

October 18, 2016

[Notes] Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com [New DLC : Revenge of the Jelly King] -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -New Class, the NecroDancer -Added Custom game Mode, can choose amount of floors, floors size and difficulty [New features] -Added full support for 64-bit devices -Added support for iPhone 6/7 larger screens, should fix visual artifactions -Dead heroes can now return from the grave and attack you on a new Game -Added keys required for chests to minimap -Characters in main screen redrawn with a different style [Changes] -Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns). -Several game performance optimisations -Berserk effect increased to 20 turns -Added Sleeping balloon to distracted monsters -Traps damage is higher on later floors -Tweaked precious stones sell price -Several other gameplay tweaks -“Death” skill (Final Boss) is only used in Hell Difficulty -Last difficulty used is now saved for creating new game -Reduced "Bleeding out" chance of success (when Enemies attacking Hero) -Procedural weapons no longer have more than 1 time the same stat -Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot -Resource Fountains are no longer used if already at full HP/Mana -Warrior class tweaks (more starting HP and Power) -Bosses now have the HP bar always on (even if they don't have any damage yet) -Added “Bio” skill to final Boss, highly reduces target HP [Fixes] -Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game -Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn -Fixed wrong gold collected count being displayed on Stats -Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed) -Fixed traps not triggering when items were on the same space -Fixed some memory leaks -Fixed characters animation stopping while walking -Fixed Z-position of some spells (appearing beneath objects) -Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky -Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload) -Fixed mana UI showing full Mana tube when loading a save with 0 Mana -Fixed exploit that allowed to duplicate equipment -Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash -Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash -Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash

More

2.1.2

October 17, 2016

[Notes] Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com [New DLC : Revenge of the Jelly King] -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -New Class, the NecroDancer -Added Custom game Mode, can choose amount of floors, floors size and difficulty [New features] -Added full support for 64-bit devices -Added support for iPhone 6/7 larger screens, should fix visual artifactions -Dead heroes can now return from the grave and attack you on a new Game -Added keys required for chests to minimap -Characters in main screen redrawn with a different style [Changes] -Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns). -Several game performance optimisations -Berserk effect increased to 20 turns -Added Sleeping balloon to distracted monsters -Traps damage is higher on later floors -Tweaked precious stones sell price -Several other gameplay tweaks -“Death” skill (Final Boss) is only used in Hell Difficulty -Last difficulty used is now saved for creating new game -Reduced "Bleeding out" chance of success (when Enemies attacking Hero) -Procedural weapons no longer have more than 1 time the same stat -Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot -Resource Fountains are no longer used if already at full HP/Mana -Warrior class tweaks (more starting HP and Power) -Bosses now have the HP bar always on (even if they don't have any damage yet) -Added “Bio” skill to final Boss, highly reduces target HP [Fixes] -Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game -Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn -Fixed wrong gold collected count being displayed on Stats -Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed) -Fixed traps not triggering when items were on the same space -Fixed some memory leaks -Fixed characters animation stopping while walking -Fixed Z-position of some spells (appearing beneath objects) -Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky -Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload) -Fixed mana UI showing full Mana tube when loading a save with 0 Mana -Fixed exploit that allowed to duplicate equipment -Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash -Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash -Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash

More

1.1.3

December 30, 2014

1.1.3 Fixed iPad crash introduced in last patch that occurs when loading games 1.1.2 Added support for iPhone 6 and iPhone 6 Plus New Difficulty mode "Hell" Achievement added for completing "Hell" Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only) Fixed "Create New Game" screen animation glitch where class selector would jump from off screen Fixed typo in "Pierce Skin" Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty Store menu now remembers if Inventory was open or not before closing it When playing a new game the last played difficulty is the one used by default New achievement "Listen Closely"

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1.1.2

December 16, 2014

Added support for iPhone 6 and iPhone 6 Plus New Difficulty mode "Hell" Achievement added for completing "Hell" Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only) Fixed "Create New Game" screen animation glitch where class selector would jump from off screen Fixed typo in "Pierce Skin" Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty Store menu now remembers if Inventory was open or not before closing it When playing a new game the last played difficulty is the one used by default New achievement "Listen Closely"

More

1.1.1

December 7, 2014

Added support for iPhone 6 and iPhone 6 Plus New Difficulty mode "Hell" Achievement added for completing "Hell" Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only) Fixed "Create New Game" screen animation glitch where class selector would jump from off screen Fixed typo in "Pierce Skin" Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty Store menu now remembers if Inventory was open or not before closing it When playing a new game the last played difficulty is the one used by default New achievement "Listen Closely"

More

1.0.10

May 7, 2014

-Fixed "Used Key" text animation glitch -Fixed "Electric Storm" weird targeting problem (no longer needs to have finger on top of enemy) -Tweaked Wizard skills Mana cost -Fixed memory leak in Story Intro -Replaced stairs icons on Map with up/down arrows for easier navigation -Enemies no longer cast Buffs if they already have them (Example: casting Shield 2 times in a row) -Reworked the final boss room a bit to have more space for movement -Increased "Death" probability of success -Lowered Assassin probability of disabling traps -Fixed "Thunder" ability description error -Balanced Gold drop by lowering it a bit -Map shows the correct image of the key required instead of generic image -Tweaked game intro times (some sentences disappeared too fast) -Bookshelves now display spider webs when not used, for easier recognitions of what's been searched -Fixed glitch where only the first required Key on a Door was showed in the message

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Quest of Dungeons In-App Purchases History

$0.99

Revenge of the Jelly King

Adds whole new Dungeon Adds custom game mode Adds new Class character, the Necrodancer

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Price History of Quest of Dungeons

Description of Quest of Dungeons

TouchArcade: 4/5 "...very good roguelike and a fun game" 148Apps: 4/5 "Sarcastically difficult" Quest of Dungeons is a turn based dungeon crawler game. An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. The entire game is procedural so you won't find items/enemies in the same place each time you play. Features: -Procedural dungeons -Procedural weapons -Boss encounters -Quests -4 Difficulty levels -Permadeath - once you die, game over, you have to restart. -Shop - buy and sell items/weapons -Save system - no need to restart each time -Leaderboards -compare your adventure points with your friends Problems/Suggestions? contact questofdungeons@gmail.com
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Quest of Dungeons: FAQ

Is Quest of Dungeons iPad-compatible?

Yes, the software for Quest of Dungeons is compatible with iPads.

Who created the app?

David Amador launched the Quest of Dungeons app.

What is the minimum iOS version supported by Quest of Dungeons?

The minimum required iOS version for the app to work is 12.0 or higher.

How do users rate the app?

With an overall rating of 4.5 out of 5, Quest of Dungeons is a must-have app for users.

What app category is Quest of Dungeons?

Games Is The App Genre Of The Quest Of Dungeons App.

What is the newest version of Quest of Dungeons?

The latest version of the Quest of Dungeons app is 3.0.9.

What is the update date for Quest of Dungeons?

The Quest of Dungeons app was last updated on September 30, 2024.

When was the app initially released?

Quest of Dungeons was released on February 5, 2023.

What age rating is assigned to the Quest of Dungeons app?

Child-friendly content, no violence or scary images.

What are the languages offered by Quest of Dungeons?

The Quest of Dungeons app can be used in English.

Can I play Quest of Dungeons through Apple Arcade's subscription?

Unfortunately, Quest of Dungeons is not on Apple Arcade.

Does Quest of Dungeons offer in-app purchases?

Absolutely! In-app purchases are available within Quest of Dungeons.

Can I utilize Quest of Dungeons with Apple Vision Pro?

No, you cannot utilize Quest of Dungeons with Apple Vision Pro.

Does Quest of Dungeons include ads as part of its experience?

No, Quest of Dungeons does not include ads as part of its experience.

Screenshots of Quest of Dungeons

Quest of Dungeons screenshot #1 for iPhone
Quest of Dungeons screenshot #2 for iPhone
Quest of Dungeons screenshot #3 for iPhone
Quest of Dungeons screenshot #4 for iPhone
Quest of Dungeons screenshot #5 for iPhone
Quest of Dungeons screenshot #6 for iPhone
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Reviews of Quest of Dungeons

Leave a Review Quest of Dungeons
  • Better on Switch.

    If they would simply change it so you can press an attack button instead of constantly having to tap enemies it would easily be 5 stars. I hate tap to move but there is swipe to compromise. Unfortunately unless you play Switch you can’t press any button to attack which makes it so annoying to play.
  • Worth it

    After owning this game and continually having it on my phone and pad for 6 years. Other games (and phones actually ) have come and gone but this game has stood the test of time. Why buy it?

    1. it’s as funny as it is entertaining
    2. It’s only 2$ and asks for no more… which is kinda insane
    3. You can play it anywhere with no delay and put it down without sweating it
    4. It’s sprite animated (like ol’ legend of Zelda) which I’m a sucker for
    5. No hidden cost, your not tracked, setup to buy more, and there’s NO ADS! In a tech world that’s built to constantly ‘take’ its so nice to go to a game without a corporate agenda
    6. You don’t need to be online
    7. It actually pretty challenging with different levels, characters, and multiple games with ever changing levels (FOR 2$!)

    But you know what makes this game really REALLY great? After 7years of playing it, this month my 6yr came up to me and asked to put it on HIS iPad and I can put it on his iPad without any worry. That makes this game really uniquely amazing and I wish you made more.

    This isn’t a review as much as it’s a heart felt ‘thank you’ from me and mine.
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  • Trivial

    Spent thirty minutes tapping my way through a few levels only to find the only thing that can kill me is the skull sign I accidentally tapped at the beginning. Even bosses mindlessly walk over traps and kill themselves.