Fun, short little time waster.
This game is nothing great, but I appreciate the small amounts of inspiration it takes from either SaGa or Octopath.
One of seven main characters to choose from, and you can freely recruit the other six characters in whatever order you wish, with a maximum of three usable teammates in battle.
However, most team comps will probably include Lylia, as she’s a very good healer. Trust me, for the final boss, you’ll want a healer.
The battle system is extremely standards turn based RPG fare. Not bad, but basic.
The default movement is slow as molasses, but the game world itself is so small, it’s not too tedious.
There are random battles, but the encounter rate is very low, and the exp gain is quite high.
The story is minimalistic. It’s nothing special, but there’s a singular decent plot twist near the end.
This game is exceptionally short, beatable in a little over an hour.
All in all, this game is nothing special, but it’s a good palate cleanser after finishing any longer, more involved rpg.
I give it a 3.5/5.
Round up to 4/5 because I’m generous.
One of seven main characters to choose from, and you can freely recruit the other six characters in whatever order you wish, with a maximum of three usable teammates in battle.
However, most team comps will probably include Lylia, as she’s a very good healer. Trust me, for the final boss, you’ll want a healer.
The battle system is extremely standards turn based RPG fare. Not bad, but basic.
The default movement is slow as molasses, but the game world itself is so small, it’s not too tedious.
There are random battles, but the encounter rate is very low, and the exp gain is quite high.
The story is minimalistic. It’s nothing special, but there’s a singular decent plot twist near the end.
This game is exceptionally short, beatable in a little over an hour.
All in all, this game is nothing special, but it’s a good palate cleanser after finishing any longer, more involved rpg.
I give it a 3.5/5.
Round up to 4/5 because I’m generous.
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Bug
Seems there is a bug after the encounter with King Daelan. After ‘waking’ there is nowhere to go. Cannot progress the story
Nostalgia but limited
Loved that it was exactly like final fantasy 2.
Kind of short though.
Biggest problem is it’s called 7 stories but from what I saw when I beat the game the ending has nothing to do with my character at all. Are there actually 7 stories or even 7 endings? I highly doubt it
Kind of short though.
Biggest problem is it’s called 7 stories but from what I saw when I beat the game the ending has nothing to do with my character at all. Are there actually 7 stories or even 7 endings? I highly doubt it
Too easy
Really good game and story just far too short and too easy for me.
What??
This is the most ridiculous game ever!! There are no instructions on how to play and what you are aiming to get!! All this thing did was move back and forth and side to side!! Glad I didn’t pay money for this!!!
Response from developer
There was a bug that was skipping the introduction for some players. If you download the latest app update and start a new game you should get the proper intro :)
Old school RPG
I like that it has 7 characters to choose from. It’s basically a classic RPG style game. There are townspeople and a world map. Apparently it’s made using an RPG maker though that’s fine with me.
Only thing I don’t like are the black bars on the screen— it should be updated for the latest devices. It would look much better if it didn’t have them. I only played a bit so far, and it’s pretty decent.
Update: there’s been an update although I still see black bars on the edges of my iPhone 11.
Only thing I don’t like are the black bars on the screen— it should be updated for the latest devices. It would look much better if it didn’t have them. I only played a bit so far, and it’s pretty decent.
Update: there’s been an update although I still see black bars on the edges of my iPhone 11.
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Totally worth it!
This is a very fun game which reflects the creativity and skill of the developer. I also truly enjoyed the sequel to this, 7 Souls. Thanks for the fun!!
Worth a play
It’s a fun little game, surprisingly short.
7 stories? More like 7 minutes
You can beat the game in under an hour. Two caves, 2 or 3 towns. Too short for a good rating from me.
Not Another RPG Maker Game!
I would like to preface this review with the disclaimer that I adore the RPG Maker series of game development software. For those not in the know, RPG Maker is a program that comes in a variety of different instances and generations, each more powerful and feature-packed than the last, which allows users to create their very own Dragon Quest-style RPG with, optionally, no program at all. Each generation comes with pre-loaded sprites, animations, and music, with newer generations including tools to develop one’s own sprites and back-end programming utilities should the user desire a more customizable experience.
7 Stories is developed with one of those RPG Maker programs. This itself is forgivable; RPG Maker is a great tool to use to learn the mechanics of game development and design, and if a person is able to monetize the game and their experience of learning a skill, I say all the better. The problem is, in my view and evidently the view of the role-playing game community as a whole, that the program comes replete with so many assets that it actually discourages originality and uniqueness. Because so many of the games made with RPGM utilize the preloaded assets with a minimal amount of customization, they all tend to play the same, look the same, and in the end are entirely forgettable. This is the real problem with 7 Stories: its complete lack of originality.
As far as stories go, we’re presented with a pretty typical and safe RPG storyline: Elderly King of Fantasytown must choose a successor to his throne, here by dispatching seven adventurers on a quest to retrieve four magical orbs. Whomever succeeds in retrieving the orbs will presumably earn the crown. To be fair, the creator did spend a bit of time on their characters, the titular seven different protagonists the player is able to choose to play as. Each has their own style of dialogue and skill set and although there isn’t much a light displayed on the personality of the characters more than their objectives for wanting to take the throne, they each feel tangibly different, much more than just a color-swapped stock sprite. The differences in learned skills and attributes allows for some small amount of party customization. Once immersed in combat however, this fails to make much a difference, as the battles are effectively reduced to the rinse-wash-repeat pattern of tap fight/skill, tap the enemy, and wait for the enemy to attack you.
The game difficulty scales rapidly and unevenly; the first area has two types of enemy who are easily killed. A battle with these enemies can yield 15-50 exp points depending on the number of enemies fought, with the average earned being about 40. In the second area, the enemies grant roughly double the exp points, but are much harder to kill and will harm you much quicker. In terms of resource management and battle efficacy, it makes more sense to just grind in the first area until strong enough to bypass the second area all together.
The setting is dull and boring and is the aspect of the game most obviously hindered by the game-in-a-box approach that so many RPGM developers utilize. There is an overworld map representing forests, plains, mountains, deserts and oceans, with little 2x2 tiles representing towns, castles, dungeons and caves. It is sparse and ugly. (As a side note, why is this type of level design still acceptable in 2018? Just design the level proper, stop being lazy and relying on an overworld map.) Once the player interacts with a 2x2 town tileset they’re transported into the town with scale-appropriate buildings, trees, the occasional townsperson milling about, etc. You know what I’m talking about. You’ve seen this before. It’s nothing new. The dungeon designs aren’t much better.
And that’s pretty much the game. With all said, I would rate the game 2/5. It’s passable and serves its purpose; I bought it to mindlessly slaughter monsters and to engage in the occasional grindfest while I’m waiting for appointments, coffee, etc. and that exactly what I would recommend it for. It also doesn’t have a paywall or pester you to upgrade or spend money on in-game resources.
That said however, I ultimately had to award the game 1/5 because, and this is an important note, there is a game-breaking bug in the second dungeon. Once you enter the dungeon, for whatever reason you are unable to leave. Attempting to walk out simply transports you back inside. This doesn’t appear to be a feature of the level as it continues to do it even after you defeat the boss. Because this bug broke my game and make progress impossible, I have to rate it 1/5.
PROS:
- Mindless grinding is always fun
- Characters feel tangibly different
- Party customization
- No paywalls or in-game purchases!
CONS:
- Uninspiring, routine gameplay
- Lack of originality in world design, chipsets, animations, or story
- Game-breaking bugs disallow the continuation of the story
- That overworld map
7 Stories is developed with one of those RPG Maker programs. This itself is forgivable; RPG Maker is a great tool to use to learn the mechanics of game development and design, and if a person is able to monetize the game and their experience of learning a skill, I say all the better. The problem is, in my view and evidently the view of the role-playing game community as a whole, that the program comes replete with so many assets that it actually discourages originality and uniqueness. Because so many of the games made with RPGM utilize the preloaded assets with a minimal amount of customization, they all tend to play the same, look the same, and in the end are entirely forgettable. This is the real problem with 7 Stories: its complete lack of originality.
As far as stories go, we’re presented with a pretty typical and safe RPG storyline: Elderly King of Fantasytown must choose a successor to his throne, here by dispatching seven adventurers on a quest to retrieve four magical orbs. Whomever succeeds in retrieving the orbs will presumably earn the crown. To be fair, the creator did spend a bit of time on their characters, the titular seven different protagonists the player is able to choose to play as. Each has their own style of dialogue and skill set and although there isn’t much a light displayed on the personality of the characters more than their objectives for wanting to take the throne, they each feel tangibly different, much more than just a color-swapped stock sprite. The differences in learned skills and attributes allows for some small amount of party customization. Once immersed in combat however, this fails to make much a difference, as the battles are effectively reduced to the rinse-wash-repeat pattern of tap fight/skill, tap the enemy, and wait for the enemy to attack you.
The game difficulty scales rapidly and unevenly; the first area has two types of enemy who are easily killed. A battle with these enemies can yield 15-50 exp points depending on the number of enemies fought, with the average earned being about 40. In the second area, the enemies grant roughly double the exp points, but are much harder to kill and will harm you much quicker. In terms of resource management and battle efficacy, it makes more sense to just grind in the first area until strong enough to bypass the second area all together.
The setting is dull and boring and is the aspect of the game most obviously hindered by the game-in-a-box approach that so many RPGM developers utilize. There is an overworld map representing forests, plains, mountains, deserts and oceans, with little 2x2 tiles representing towns, castles, dungeons and caves. It is sparse and ugly. (As a side note, why is this type of level design still acceptable in 2018? Just design the level proper, stop being lazy and relying on an overworld map.) Once the player interacts with a 2x2 town tileset they’re transported into the town with scale-appropriate buildings, trees, the occasional townsperson milling about, etc. You know what I’m talking about. You’ve seen this before. It’s nothing new. The dungeon designs aren’t much better.
And that’s pretty much the game. With all said, I would rate the game 2/5. It’s passable and serves its purpose; I bought it to mindlessly slaughter monsters and to engage in the occasional grindfest while I’m waiting for appointments, coffee, etc. and that exactly what I would recommend it for. It also doesn’t have a paywall or pester you to upgrade or spend money on in-game resources.
That said however, I ultimately had to award the game 1/5 because, and this is an important note, there is a game-breaking bug in the second dungeon. Once you enter the dungeon, for whatever reason you are unable to leave. Attempting to walk out simply transports you back inside. This doesn’t appear to be a feature of the level as it continues to do it even after you defeat the boss. Because this bug broke my game and make progress impossible, I have to rate it 1/5.
PROS:
- Mindless grinding is always fun
- Characters feel tangibly different
- Party customization
- No paywalls or in-game purchases!
CONS:
- Uninspiring, routine gameplay
- Lack of originality in world design, chipsets, animations, or story
- Game-breaking bugs disallow the continuation of the story
- That overworld map
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Great classic SNES style RPG.
A truly “classic” RPG, similar to those found on the SNES or even PS1. I love RPGs of this style. This has a good story, great graphics, and a solid fighting system.
Be Warned, Not iPad 4 Compatable
Many iPhone games can play quite well on tablets but this is not one of them. Whether you use x1 or X2 display, there are portions of the game screen which are not available. Only half of the action button is viewable, which can still function, but the bag, located at the top right corner is completely missing. So you are unable to access your equipment, stats, inventory at all. This is unfortunate and perhaps they will be able to adjust the resolution in a future update. I knew the risk of buying it so I have no one to blame but myself, but for a standard res RPG, I decided to take a chance.
EDIT.....new update was to provide x3.5 resolution for tablets. Unfortunately the update does not work. States that the iPad 4 needs to be updated to most recent version but my iPad 4 has the latest update...
EDIT.....new update was to provide x3.5 resolution for tablets. Unfortunately the update does not work. States that the iPad 4 needs to be updated to most recent version but my iPad 4 has the latest update...
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Quickest RPG ever
I really liked this game, but I've never completed an RPG before with only a level 9 character. I honestly thought the last boss of the game was the first boss of the game, I actually started laughing when the credits rolled. Don't get me wrong, it's a great game, but over way, way, too fast to be considered a true RPG. This game is easily 5 stars if it was three or four times longer. But as it sits it feels too rushed and they don't give you a chance to properly care about the story because it's over before you can blink.
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Plot fail
It introduces all these promising back stories and all we get is a single bland storyline that addresses none of them.
Fun enough array of skills to mix and match, albeit offering little variety of enemies.
About as poor as RPGs come.
Fun enough array of skills to mix and match, albeit offering little variety of enemies.
About as poor as RPGs come.
The 7th Saga died a little last night.
This is an incomplete knock off of the 7th saga, almost blatantly straight from the 1993 SNES title. Only it's about 1/40th the adventure. I picked it up last night and with minimal effort finished it this morning. I'd highly recommend this to anyone with about an hour of spare time.
I didnt even want this game
I hit the button and it auto payed for it didnt even ask me for my pass word i want my money back
7 Stories an epic RPG for all
I've played 7 Stories before a while ago a little around when it first came out and I was hooked I played it and played it and played it my favorite team of was the high elf pyromancer dude (Great with physical attack in great attack magic )the dark Baron (A tank with spells) and the alchemist(can heal poison inhibit enemy and has awesome attacks as well balanced all around) this team just worked great at slaughtering all of the enemies and keeping them from even laying hand on me.... AnyWho my friend is playing this game now he's a beginner to it and I don't have time to just sit with The guy and talk him through it does anyone know if there's a strategy guide or let's play videos on YouTube for this game my buddy is stuck please help gamer community like The awesome people you are :) my friend is stuck and I cannot help him it's all up to you
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Viel zu kurz!!
Dieses Spiel hat richtig Potential. Man kann einen Helden von sieben verschiedenen Klassen auswählen und im Laufe des Spiels mit den anderen Helden eine Gruppe bilden. Albern wurde es jedoch, als ich nach drei Stunden Spielzeit durch war. Knapp 2 € für drei Stunden Story ist schon unverschämt! Daher nur 2 Sterne für die Idee!
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Too short
Good game but way too short, reminiscent of F.F mystic quest.
Terrible game
First there is not even a variety of things you can do nor is there really any variety in game play. Basically when you enter the game there is only 1 way to go 3 or 4 spells max you can use and like 3 bosses total total waste of money spent.
