Adventure Company User Reviews

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  • You made me a fan!

    I'm not usually a fan of the simple block revealing mechanic, but these guys took the time to make it fun and strategically interesting. Can't wait to see more from this developer!
  • Nice concept but lacks depth,

    It's a new approach to have disposable party members like this game does. No customization, or leveling makes your heroes rather unremarkable.
    Combat is quite frankly, awkward. It's not balanced nor effective, you'll always get hit, and class effects are little to no use with the turn limit or other requirements.
    Rogue like doesn't mean no depth, there's not much point to clearing a stage other than it being cleared, no reward other than more disposable heroes to replace your party.

    There's little incentive to keep playing for long.
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  • Excellent

    This is quite fun! Enjoying this game a lot. I will definitely be keeping an eye on this developer for future goodies!
  • Addictive adventuring

    An excellent, cerebral dungeon crawl which oozes charm. Despite the RPG themes this is more in line with a puzzle game, with flashes of Minesweeper and Desktop Dungeons. Oozes charm, my only criticism is how much luck can influence your playthroughs.
  • Crashes on "retry"

    After running out turns selecting retry launches a screen with "xx" moves and three "r.i.p." enemies at top
  • Good, but short.

    Very fun game that is easy to learn and even more fun to master all the enemies and their abilities. The design is nice as well, and the game had never crashed or froze at all. My only issue is there is only 5 episodes and i beat them fairly quickly. I am sure more will be added an i hope they do add more quests or even challenges, but until they do, 4 stars.
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  • Rogue Redefined

    Redefining the rogue genre for the modern era using 16bit technology from past times.
  • Fun but with Flaws

    This is a pretty unique game but my complaint is that monsters still get an attack off even though you've brought down there hp to zero. Also constantly asking to make a unit leader is annoying. There is no indication which unit is leader when you do set it. If you make it that you can just tap a unit and place a symbol that they are leader that would keep players from having to constantly be taken out of the fun gameplay. It's a fun and unique game but these flaws can make it tedious at times.
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  • Addicting

    Quick to play and hard to put down. Would like to see iCloud sync to allow picking up on different devices.
  • Can't stop playing.

    Great idea for a game, a little bit of rouge, puzzle, and dungeon crawler. Loving it all.

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