Devil Shard User Reviews

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  • Devil shard

    Not bad..
  • Nice

    Great game!! Worth playing👍👍👍
  • Pay to win

    Accidentally melted an item, there is no way to undo
  • Byfarworstgame

    By far one of your teams worst games.
    Absolutely loved both tower of fortune games. So when is saw this I immediately jumped on it. Nothing stays on your character when you die.
    The rat boss that locks your screen multiple times is just silly.

    The goblins in area three that attack each turn and pierce armor are just unforgiving.

    I'm disappointed in the turn from tower of fortune. This is defiantly not what I would of wanted, nor would of paid for. I will be severely doubting your next game and hesitant to purchase unfortunately.
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  • Disappointing?

    I really love this game dev's other titles, but this seems to have an unfair difficulty, perhaps this is to encourage players to buy power ups as in-app purchases. Whatever the reason it is not as much fun as it could be and makes me wary of buying any more of their titles as it stands. If they tweak and improve it, I will re-rate it accordingly. It has such great promise.
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  • Damned game - literally

    I though I was over the match 3 routine but this little gem had proved me wrong. Simple mechanics but difficult game and it's too addictive for words (apart from those words I just wrote).
  • Fun

    It's a good little game. It is less frustrating than their other games (seems a little less random), but will still often just up and kill you out of nowhere leaving you wondering what just happened.
  • Match-3 RPG Beauty

    Devil Shard is the latest gem from Game Stew which continues their distinctive blend of beautiful retro graphics, light RPG elements, and dark fantasy storytelling. It seems to have slightly less depth than their previous release, Tower of Fortune 2, instead acquiring a simplicity and structured upgrade system that suitably compliments the central gameplay mechanic. In previous games, Game Stew has successfully incorporated their signature style into such mechanics as the slot machine, gauge, and game & watch gameplay. In this case, they make use of the match-3 mechanic thereby joining the ranks of the hybrid genre exemplified by such classics as Dungeon Raid and Puzzle Quest.

    Suffice to say that the Match-3 mechanic is a perfect fit for Game Stew's idiosyncratic style. It allows for a more personal engagement than the slot machine and the finite level structure permits a greater emphasis on the Story as opposed to an endless affair. The bonus content also ensures that this game will be staying on my device for quite some time. Perhaps until a sequel comes out!

    I am currently Level 46 and also working toward the True Ending in the Bone Graveyard. I can't get enough. Thank you so very much to Game Stew for yet another awesome game!
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  • Warrior, is about to die

    I loved Tower of Fortune for what it was: a minimalist deconstruction of RPGs that was great for killing a little time here and there. Devil Shard aspires to a similar goal, but replaces the slots with a seemingly deeper mechanic: yet another Bejewled clone. A simplistic take on Puzzle Quest, essentially. I'm fine with that, as I've been looking for such a game to play lately.

    Pretty much all roguelikes want you dead. I'm not sure if I would consider Devil Shard a roguelike, as it wants you way more than dead. Clearing the second dungeon requires nothing short of a miracle, particularly as soon as the exploding mice come into play.

    The game offers a handful of permanent power ups and enhancements that you can buy with the meager gold you'll get from grinding the first dungeon a couple of times until the difficulty ramps up and kills you off, but most of them are so expensive and minimally effective as to be hardly worth the trouble. The very useful equipment and level-up bonuses you get vanish upon death, presumably unless you buy the extremely expensive "Insurance" item.

    So, I like the aesthetics and overall gameplay ideas, but without some serious balance adjustments, this is less a roguelike and more repeated domestic abuse. Will happily give this a second look if it gets some much-needed balancing updates down the road.
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