The game is fully voice acted; the voice acting is consistently superb; it has innumerable different "wrong" endings, many of which are detailed in nature and feel like proper, possible alternative endings throughout the game, but for the finale especially.
The game feels like it could end with any number of those endings. Some endings are basically the same, but this cant be a criticism when there is even one alternative ending which is properly done, since most games out there offer little to nothing in terms of branching in the story-line.
I didn't feel attracted to any one character, but to the total of the cast. Its as if they were part of a larger whole. I cant say that any one of them were singularly unique, but when you take them as pieces of a larger circle they are worth much more to the audience. They have worth to us in virtue of placing worth in each other.
This game executes mystery and horror masterfully, much in the same way as Steins; Gate, but with the added bonus that its more "playable", is fully voice acted, has a ton of "branching" in the story-line. Most of all I was intrigued because of the setting. If all the same characters were trapped in a natural place by live people then I probably wouldn't have become so engrossed in the game. I wanted to know more about the world, about what held it together, and ultimately discover the way out of it.
I also felt a continuing sense of hopelessness going through the game, which kept me absorbed in the proceedings. No other game designer studios that I know makes such brilliant stories. A world riddled with dangers, from which you cant escape, in which you cant stay alive, and wherein if you die you will continue experiencing the anguish you felt at the moment of your death forever: there is no rest for someone in this world. Plot devices such as the darkening, and specifically possession gave the game even more flavor without exaggerating, since too many writers don't know how to implement possession too well.
The game had an emotionally thick atmosphere which at times made me look to my surroundings with some fear from what might be lurking in the shadows. Having beaten the game I only wish I could erase all memory of it and do so again. I wasn't in an environment fit to absorb this masterpiece to its fullest extent, since my spouse kept bothering me and I had other things on my mind. But for all of that I am very impressed with Corpse Party, and count it among the best examples of storytelling there is.
These are just some things to note. This is by no means an exhaustive review. I bought this game when it was on sale a few weeks ago, but I only started playing it a few days ago, and finished it on the third day of play (which is today as I'm writing this review, on the 25th of September). Thus I spent considerably less than you would if you bought it now. The price tag might put people off but if you read dialogue and are interested in seeing through the game in all its possible endings, you could easily end up investing 30 hours + on this game. If you're the kind of person who likes skipping dialogue, then you shouldn't be playing this kind of game.
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