Another fun one--why so much data?
I've been playing this a lot. And while I enjoy the aesthetics of the design and effects... it seems strange that the app (and Mujo) take up so much data. Can you cut that down?
Tellement bon...
Que ta mรจre bounce sa vie
So Slow
I'm getting fed up waiting for this app to constantly connect in between levels. Even when not using Facebook connect to play it still says 'Connecting'. Connecting to what?? Deleted.
Olym
Fun game but data hog! Won't play on phone without cell data on. Sometimes quits for no reason.
Great game, beyond stupid load times
Loading and connecting to the server between games is absolutely ridiculous. You finish a game two seconds and wait 30 seconds for the next round stupid stupid stupid. Plus you need to be connected to the server to play thank you for eating my bandwidth.
Annoyingly pointless
I'm done with this game. It's repetitive, lousy with bugs, and not very inventive. I couldn't give less than one star so here it is.
Annoying and Repetitive
I have notifications for this app turned off yet I keep getting that annoying red circle badge icon every time my lives are full again and I can't for the life of me get it to go away. I was already iffy about this app given how it asks me every time if I want to use Facebook connect (I don't, have never, and will never want to, okay?!), the game's repetitiveness, and the lag time in between loading each level. If I can't get the badge icon to disappear I'm just going to delete the game. It's really not worth all this hassle.
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Could be fun in a few updates
Game uses a neat variant of the Mujo game system that is more varied and pretty fun. Unfortunately the overly long "connecting" / load screens are unbearable.
I don't understand the need to connect to the server between every game nor why it takes as much time as a game (on an iPhone 5 and WiFi).
I've deleted it for now after playing the first 10 levels. For a game that should function as a quick distraction I can't spend half my time waiting for the thing to load.
I don't understand the need to connect to the server between every game nor why it takes as much time as a game (on an iPhone 5 and WiFi).
I've deleted it for now after playing the first 10 levels. For a game that should function as a quick distraction I can't spend half my time waiting for the thing to load.
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What am I supposed to do?
I'm on level 5, I've cleared the little guys, I keep clearing tiles that are just floating there and I'm at move -4... I don't know how to end the level. So I quit, which made me lose a life. Is this a bug or just really unclear gameplay?
Even worse than its predecessor
OLYM has potential to be a good game-- however it ruins itself with levels that hardly increase in difficulty, numerous bugs (both in gameplay and in crashing), and an extremely slow engine. I ran this game on an iPhone 6, and it severely disappointed me.
MUJO, the game before this, was annoying with it's always toggled on tutorial and warning messages, but at least the game played. This is a message to the developers-- don't release nonsense like this. It's sloppy and doesn't belong on the App Store.
MUJO, the game before this, was annoying with it's always toggled on tutorial and warning messages, but at least the game played. This is a message to the developers-- don't release nonsense like this. It's sloppy and doesn't belong on the App Store.
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