Earthquake (Haiti case study)

Earthquake (Haiti case study)

Digital Mysteries

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Rating summary

Details about Earthquake (Haiti case study)

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • April 4, 2015
  • September 20, 2024
  • 7.0+
  • 4+
  • 30.08MB
  • iPad
  • English

Developer of Earthquake (Haiti case study)

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Version History of Earthquake (Haiti case study)

3.5.4

April 8, 2022

Fixed compliance issues and minor bugs.

3.5.3

January 26, 2019

Fixed compatibility issue.

3.5

July 27, 2015

Minor bug fixes

3.4

July 9, 2015

Small re-design of UI

3.3

April 23, 2015

Fixed bug where in some cases screenshots would not save in session reports.

3.2

April 10, 2015

Prompt system implemented to help out new users Minor improvements to the application

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3.1

April 3, 2015

Price History of Earthquake (Haiti case study)

Description of Earthquake (Haiti case study)

Digital Mysteries: Earthquake (Haiti case study) is a unique app in allowing pairs of 11-16 year olds to work simultaneously on one iPad with a task designed to encourage discussion and higher-level thinking around the geography curriculum. The process users go through is based on the popular paper tool 'Mysteries', created by Professor David Leat and the Thinking Through Geography team in the 1990s. Users are given illustrated slips of information on the Haiti earthquake in 2010 and asked why it was so devastating for the country. The task considers the risk of tectonic hazards to the country due to its physical location as well as social and economic factors that have made it vulnerable to disaster. Primary and secondary effects are also covered that can lead to discussion towards why so many people died. There are 33 slips on hard level, 27 on medium and 19 on easy. These include facts on earthquakes, Haiti and its capital (as well as the aftermath). It can be used as a GCSE case study but also to explore the topic at KS3 too. Before or after using the mystery, students could research the earthquake so they can bring their own existing knowledge into their answer. Students must read all the slips, organise them into groups and then sequence them to represent their thought pattern in coming to an answer. A PDF report is generated which can be printed off or shared as a record of learning. Students can also go through the Reflection Stage in which they can playback the process and reflect on their ideas. There are extras to the task including suggested sub-questions for teachers to ask, as well as possible learning outcomes. Who is this app for? This app works well with those aged 11-16 (KS3/KS4) – it can be used as a GCSE case study or as a way of introducing the topic to KS3. By having three difficulty levels, it supports differentiation in class and can be suited to varying abilities/levels of knowledge. As the difficulty level goes up, more slips are added which bring in more complex information or strands to the topic. What is different about Digital Mysteries? • Truly collaborative: It is unique in that more than one student can interact with it at once • Trusted learning model: The ‘Mysteries’ format has been popular in classrooms for years and is known to boost many skills • Curriculum-mapped: Tasks are directly mapped to the National Curriculum for England • Record of learning: Students can interact and have fun with exciting technology then generate a printable PDF report which shows what they’ve done • Retention: Working with information from two different perspectives (grouping, then fitting into a sequence) ensures students remember more • Higher-level thinking: The multiple discussion points, combined with the task’s open-ended nature, leads to students developing these skills • Reflection: Sessions are recorded so students can play back and discuss what they’ve done, emphasising the importance of the process as well as the outcome • Engagement: Mysteries split bulks of information into short snippets which makes it more digestible, plus working with peers leads to higher engagement What does a mystery consist of? • Illustrated information slips: Including facts alongside story-based snippets • Open question: To maximise the potential of collaboration, discussion, and expression of ideas, the nature of the task is usually open ended • Extras: Most tasks come with hints • Description: This gives teachers what they need to plan, including the curriculum point the task links to, the age range and possible learning outcomes How can I try other mysteries? At the bottom of the app details tab, tap ‘Developer Apps’ to view our current range. Many more Geography tasks are available.
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Earthquake (Haiti case study): FAQ

Does Earthquake (Haiti case study) have support for iPad devices?

Yes, the software for Earthquake (Haiti case study) is compatible with iPads.

Who created the app?

The Earthquake (Haiti case study) app was created by Modular Software Ltd.

What’s the minimum iOS version supported by the Earthquake (Haiti case study) app?

The minimum required iOS version for the app to work is 7.0 or higher.

What is the overall user rating for Earthquake (Haiti case study)?

Currently, there are no ratings to display for the Earthquake (Haiti case study).

What app category is Earthquake (Haiti case study)?

Education Is The App Genre Of The Earthquake (haiti Case Study) App.

What is the latest version of Earthquake (Haiti case study)?

The latest Earthquake (Haiti case study) version released is 3.5.4.

What is the update date for Earthquake (Haiti case study)?

The Earthquake (Haiti case study) app was last updated on September 20, 2024.

When was the app initially released?

Earthquake (Haiti case study) was released on February 5, 2023.

What age rating is assigned to the Earthquake (Haiti case study) app?

Child-friendly content, no violence or scary images.

What are the languages offered by Earthquake (Haiti case study)?

The Earthquake (Haiti case study) app can be used in English.

Is Earthquake (Haiti case study) one of the titles available through Apple Arcade?

No, Earthquake (Haiti case study) is not part of Apple Arcade.

Does Earthquake (Haiti case study) feature in-app purchases?

No, you won't find in-app purchases featured in Earthquake (Haiti case study).

Can I utilize Earthquake (Haiti case study) with Apple Vision Pro?

No, you cannot utilize Earthquake (Haiti case study) with Apple Vision Pro.

Are there any advertisements in Earthquake (Haiti case study)?

No, there are no advertisements in Earthquake (Haiti case study).

Screenshot of Earthquake (Haiti case study)

Earthquake (Haiti case study) screenshot #1 for iPad
Earthquake (Haiti case study) screenshot #2 for iPad
Earthquake (Haiti case study) screenshot #3 for iPad
Earthquake (Haiti case study) screenshot #4 for iPad
Earthquake (Haiti case study) screenshot #5 for iPad
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