Templar Battleforce Elite

Templar Battleforce Elite

Games
Role Playing
Strategy
34 reviews
⭐️4.7 / 5
Rating
🙌66
Ratings
📼5 scs
Content
📉--50.05%
Price change
📦w/o updates
Updates frequency
🗣❌ unsupported
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All Versions of Templar Battleforce Elite

2.7.11

June 23, 2023

- Added Swae-Suit (RELIC) gear level 8 Pilot Suit for Scouts and Captains - Pingback Sensor (RELIC) gear level 8 Sensorkit for Scouts and Engineers - Zombra Lock (RELIC) gear level 8 Targeting System for Berserk and Soldier - Tri-Kit Ocular (RELIC) gear level 8 Tact System for Captains and Paladin
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2.7.9

April 20, 2021

- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle - Corrected Hydra's Heatwaves debuff to be 3 turns in duration - Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites - Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by" - Fixed incorrect display of weapon Penetration details for Landmines - Fixed incorrect details in Library entry for Hit Points - Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised - Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics - Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times - Fixed incorrect description of Heat Sink Talent level 1 - Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking - Improved support for iPhone X, iPhone XR, iPhone XS Max
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2.7.4

February 14, 2019

- Improved iPad Pro Support

2.7.3

February 7, 2019

- Increased damage and penetration of Landmine explosives at all levels - Reduced Heat for "Deploy Landmine" Talent to 12 from 30 - Fixed issue with duplicate Ordnance for Landmine Resupply - Fixed icon of Landmine Ordnance in RQ tree - Fixed issue with All Engineer Requisitions achievement
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2.7.1

January 29, 2019

- Engineers can now drop landmines as a defense perimeter -- boom boom! - Control your landmines to bait and self-destruct against incoming enemy - Use Landmine's Self-Destruct Talents to inflict devastating damage to nearby enemies - Used Landmine's Bolt-Seal Talent to lock the mine down and weather the storm from ranged enemies - If destroyed, landmines self-destructs into the attacking enemey - Grenades now prevent you from throwing with no targets
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2.6.67

December 11, 2018

- Improved iPhone X, XS, XR and XS Max Support - Added long-press for menu tips
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2.6.65

November 8, 2018

- Added 2 new Requisition levels for Neptune, including 2 new relic weapons - Dragoon Mk1 (RELIC) delivers untold damage at 6 range while Vright's Mk23 packs unstoppable Penetration % - Added new Requisition level for Engineer, Transition Engineer - New Burning Cutter gauntlet weapon for Engineer -- flame damage, melee build - New Ordnance from Transition Engineer: Coolant X-Kit adds Flame Res (+24) and Max Heat (+20) - Increased xeno spawning and resistance to march in Southbound Trail - Adjusted spawn rates and max enemy caps in Mok: Drop Zone for fairer start - Increased starting Supply Points (SP) in Mok: Drop Zone and Starport Breach - Improved routes and paths through hills in Mok Drop Zone scenario - Neptune's Concentrated Fire Talent now animates multiple shots as if AoE - Fixed inconsistencies in the RQ tree
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2.6.63

September 10, 2018

- Improved Tactical Point Durability Bonuses granted by Reinforced Structures (1-3) by 20% - Buffed Penetration scores for Scoped Revolver and Cannon Revolver - Reworked Mk18 Dominant Neptune weapon to Range 6, lower Penetration - Buffed Scout Relic, Null-Storm Armor - Reduced purchase price for Irid Field Kit and Grenadier's Resupply Wargear - Slightly increased purchase price for Flame Coat Kit Wargear - Moderate buffs for Narvidian Flying Unit Damage - Improved Narvidian enemy hunting AI to better predict player movement - Damage buffs for New Game+ enemy turrets and AA Turrets - Buffed traitor human soldier rocket damage and penetration - Increased Xeno defenders in "Kaldun: Factory Core South" level - Improved enemy AI pathfinding in "Trench Warfare" level - Rebalanced Xeno spawning rates in "Leo Drop Zone" - Fixed dialog typos, map visual glitches and reported crashes
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2.6.61

June 14, 2018

- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values - Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++ - Compared scores on the same level between the first, second and third play throughs! - Now possible to unlock the Master Templar, kill 10,000 enemies achievement! - Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex - Fixed issue with 2 secondary objectives on Righteous Fallen: Bridge level not being properly counted - Fixed bug with combat log not reporting +Penetration % from Talents like Incinerator - Improved spawn markings on 'Siege at Tundeer' map - Added additional low proc-rate spawns to 'Siege at Tundeer' - Revised 'Rychart Prime: Patrol Route' map to include a high-ground section - Increased tier-2 Human Soldier: Rocket range from 4 to 5 - Increased 'Human Soldier: Rocket' damage and penetration - Reduced 'Human Soldier: Rocket' HP, increased rocket spawns - Reduced turns bonus goal to 28 Turns for "Hive Mind" - Rebalanced Experience awards for Stratos: Command Center / Reactor Core - Increased hardness for "Flameweave Plating" armor - Fixed some AI routing issues on "Ferarai : Atmo Reentry" map - Rebalanced RP costs for "Assault Grenadier" tree
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2.6.57

April 13, 2018

- Improved Difficulty level's effect on starting SP for Closed Deployment levels - Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus) - Shields now grant their Parry as standard dice versus ranged attacks - Fixed issues with combat logging of both dual wielding axes and carrying shields - Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets) - Fixed issues with level intros and swap bugs - Fixed reported crashes - thanks new Templars! - Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack - Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc) - Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15 - Buffed Plasma Dmg on Berserk's Kill Strike Talent - Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
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Price History of Templar Battleforce Elite

Description of Templar Battleforce Elite

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame. Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks. = FEATURES = - Command your Templars in turn-based tactical warfare across 55+ unique scenarios - Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles - Lead your squad in battle against immense and mighty bosses - Immerse yourself in a branching sci-fi storyline - Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets - Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions - Build your unique battleforce with exacting precision, recruit and design every squad member - Customize the appearance, armor design, talents, and equipment of your veteran Templars - Endless combinations of squads, soldiery, and tactics will keep you coming back for more! - Replay the campaign with your victorious squad in a New Game+ mode = BACKSTORY = The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild. They are known for their 10-foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have now been modified for war. Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newborn child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive hulking Leviathan Battle Suits. You will take on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand. With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat. = WHO WE ARE = Trese Brothers Games is a premier indie game developer of desktop and mobile RPG and strategy games. Andrew and Cory Trese founded the company in 2010 with a shared passion for challenging, highly replayable games. Having released more than six games on major game platforms and markets, Trese Brothers Games now has more than 2.5 million customers . . . and counting. “We make games we love -- and we hope you’ll love them, too!”
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Templar Battleforce Elite: FAQ

Does Templar Battleforce Elite have support for iPad devices?

Yes, Templar Battleforce Elite is available for iPad users.
Trese Brothers LLC is the creator of the Templar Battleforce Elite app.
The app needs iOS 10.0 or later to function properly.
The overall user rating of the Templar Battleforce Elite app is 4.7.
Templar Battleforce Elite Relates To The Games App Genre.
2.7.11 is the latest released Templar Battleforce Elite version.
June 30, 2024 is the date of the latest update of the Templar Battleforce Elite app.
Templar Battleforce Elite officially launched on February 5, 2023.
The content advisory rating for Templar Battleforce Elite is Trese Brothers LLC.
The following list of languages is supported by the Templar Battleforce Elite app: English.
Sorry, Templar Battleforce Elite is not part of Apple Arcade.
Sorry, there are no in-app purchases available in Templar Battleforce Elite.
No, Templar Battleforce Elite does not provide support for Apple Vision Pro.

Top Ranked Keywords of Templar Battleforce Elite

Screenshots of Templar Battleforce Elite

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ipad

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Reviews of Templar Battleforce Elite

  • Continued support!

    Purchased in August of 2017. Great title that has seen YEARS of continued support. The devs treat iOS like Steam.
  • Best game on mobile.

    Just do yourself a favor and pick it up ;)
  • Fun but now buggy

    I like the game, but after coming back to it after a pause I find with the new iOS I keep ending up in a state where I cannot scroll or zoom (which makes it unplayable)