Reminds Me of a Gameboy!
Heyo!
This game is a very quick, precision-type almost platformer (minus the platforms. Do not stand on the saw blades), with an emphasis on the precision, but just the right amount of balance to make victory feel satisfying. Also, the music does not restart when you die, and as a result, jamming is not interrupted by slip-ups (a huge plus post geometry dash).
Anyway, sorry to go on and on. I had a lot of fun, and this game is very fast-paced, precise, and satisfying to play.
Thank you very much for the opportunity to try your game! It is pretty much perfect, and very fun to play. I always feel terrible giving suggestions to developers, because y’all tend to know what you’re doing, but I was curious if you considered adding wall jumping? It’s possible it would throw something off in terms of gameplay balance, so I’m not sure, but I did feel the potential in the controls and setup. Anyway, thanks so much! I had a blast.
(ooh, and also, would you mind telling me your high score? I’ve so far got an unimpressive 13, but I was super curious to be honest. Hehe thanks)
Edit: thanks for getting back to me!
That bit about the touchscreen makes sense, and after getting a lot more into the game (up at 47, now! Yay!) I definitely agree.
Thanks so much for making the game! It’s one of the few App Store games with touchscreen controls that just really click. Good job!
(Impressive score! Most impressive…)
This game is a very quick, precision-type almost platformer (minus the platforms. Do not stand on the saw blades), with an emphasis on the precision, but just the right amount of balance to make victory feel satisfying. Also, the music does not restart when you die, and as a result, jamming is not interrupted by slip-ups (a huge plus post geometry dash).
Anyway, sorry to go on and on. I had a lot of fun, and this game is very fast-paced, precise, and satisfying to play.
Thank you very much for the opportunity to try your game! It is pretty much perfect, and very fun to play. I always feel terrible giving suggestions to developers, because y’all tend to know what you’re doing, but I was curious if you considered adding wall jumping? It’s possible it would throw something off in terms of gameplay balance, so I’m not sure, but I did feel the potential in the controls and setup. Anyway, thanks so much! I had a blast.
(ooh, and also, would you mind telling me your high score? I’ve so far got an unimpressive 13, but I was super curious to be honest. Hehe thanks)
Edit: thanks for getting back to me!
That bit about the touchscreen makes sense, and after getting a lot more into the game (up at 47, now! Yay!) I definitely agree.
Thanks so much for making the game! It’s one of the few App Store games with touchscreen controls that just really click. Good job!
(Impressive score! Most impressive…)
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Response from developer
Hiiii! Thanks for the feedback (and apologies for the late reply)! I’ve considered wall jumping, but ultimately decided against it because the touch screen lacks proper textile feedback, and I was afraid that that’d make wall jumping tough to pull off for the average player 🙏. You’re also spot on about its impact on the game balance. All of these make it hard to integrate wall jumping this late into the game’s life 😆. Thanks for playing btw ❤️. My highscore is 323! P.S. I love GameBoy!
Awful Controls
Genuinely don't know how the controls are so bad in this game with 3 buttons. Time and time again my character jumps instead of moving right or moves instead of jumping. I figured it was an issue with me but I played Downwell IMMEDIATELY after (which has a near-identical control scheme) and had literally no issues between moving right and firing my gunboots. Failed at the first hurdle.
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Hey
It is fun and addictive. But i just got 53 by pure luck. Trying to beat it!
Reminds Me of a Gameboy!
Heyo!
This game is a very quick, precision-type almost platformer (mini the platforms. Do not stand on the saw blades), with an emphasis on the precision, but just the right amount of balance to make victory feel satisfying. Also, the music does not restart when you die, and as a result, jamming is not interrupted by slip-ups (a huge plus post geometry dash).
Anyway, sorry to go on and on. I had a lot of fun, and this game is very fast-paced, precise, and satisfying to play.
Thank you very much for the opportunity to try your game! It is pretty much perfect, and very fun to play. I always feel terrible giving suggestions to developers, because y’all tend to know what you’re doing, but I was curious if you considered adding wall jumping? It’s possible it would throw something off in terms of gameplay balance, so I’m not sure, but I did feel the potential in the controls and setup. Anyway, thanks so much! I had a blast.
(ooh, and also, would you mind telling me your high score? I’ve so far got an unimpressive 13, but I was super curious to be honest. Hehe thanks)
This game is a very quick, precision-type almost platformer (mini the platforms. Do not stand on the saw blades), with an emphasis on the precision, but just the right amount of balance to make victory feel satisfying. Also, the music does not restart when you die, and as a result, jamming is not interrupted by slip-ups (a huge plus post geometry dash).
Anyway, sorry to go on and on. I had a lot of fun, and this game is very fast-paced, precise, and satisfying to play.
Thank you very much for the opportunity to try your game! It is pretty much perfect, and very fun to play. I always feel terrible giving suggestions to developers, because y’all tend to know what you’re doing, but I was curious if you considered adding wall jumping? It’s possible it would throw something off in terms of gameplay balance, so I’m not sure, but I did feel the potential in the controls and setup. Anyway, thanks so much! I had a blast.
(ooh, and also, would you mind telling me your high score? I’ve so far got an unimpressive 13, but I was super curious to be honest. Hehe thanks)
Show more
good
pretty good time killer













