
Ack Ack Attack!
Twin-stick space shooter
About
What's New in Ack Ack Attack!
1.0.1
October 12, 2026
THE STATION • A worn, lived-in look: dirt and wear on your soldier, the enemies, the crew, their guns, and the walls, floors and doors of every deck. • Boss arenas are dressed now: parked fighters, a cryo bay and escape pods. • On the Hunter decks (every fifth deck) the exit is no longer in the fight room. It is somewhere else on the deck, and its map marker appears only once both Hunters are down. THE FIGHT • Bosses and Hunters hit harder the deeper you go. • Hunters fire single alternating shells, so there is a rhythm to dodge. • No tip or story card interrupts a boss or Hunter fight. • Muzzle flash sits on the barrel in both views, the flashlight lines up with the gun, and twin-barrel turrets fire from both bores. • Keycards never land under an item plate, and the start room is never blocked by wall pipes. THE CREW • Captive scientists have new idle, walk and run animations, and a different mix of faces every run. • In ESCORT the walker collapses when knocked down and gets back up when you revive them. ALSO • The "compiling shaders" notice appears only on a true first launch, never on later decks. • Field tips and station chatter stay in CAMPAIGN and BLACKOUT. The other modes are quiet. • The pause menu's Hints row is now Button Prompts. Device and build details live under OPTIONS → DEVICE INFO.
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