Adventurer's Guide to Amra

Adventurer's Guide to Amra

Fantasy lore, maps & gazetteer

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Details

  • Released
  • Updated
  • May 7, 2026
  • May 13, 2026

Features

Adventurer's Guide to Amra screenshot #1 for iPhone
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About

Amra is a fantasy world compendium for readers, dungeon masters, and worldbuilders. Seven illustrated chapters and seventeen mapped realms — from the marble courts of Aregor to the highland clans of Skapta and the long memory of Tel'Donor. Every region, faction, and ancient power is laid out in a clean, motion-rich reader designed for late-night reference and long-form exploration. WHAT'S INSIDE • 7 chapters: Introduction, History, Races, Magic, Religions, Cosmology, Factions • Gazetteer of 17 regions, each with construction, location, and historical notes • 300+ sub-entries — cities, houses, events, ruins, gods, factions • Cross-linked navigation between chapters and regions • Pull-quotes, callouts, and hairline-typeset prose for serious reading DESIGN • Built for phone and iPad — body text caps at ~75 characters per line for readability • Dark theme, no flashing motion, respects iOS Reduce Motion • Fully offline — no account, no tracking, no ads For tabletop GMs running campaigns in Amra, players who want to know the world before session zero, and worldbuilders looking for a reference example of a fully developed setting.
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What's New in Adventurer's Guide to Amra

1.0.2

May 13, 2026

The Codex update: • 504 illustrated entries spanning history, regions, factions, gods, magic, and cosmology • Every region and chapter card now carries its codex art • Cinematic Ken Burns motion on every hero • Image-rich gazetteer of all seventeen realms:• Cleaner navigation, smoother reading, lighter app size

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