Age of New Worlds

Age of New Worlds

Hex 4X Strategy

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$12.99 $6.99

Lowest price: $3.99 3 months ago (-75%)


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Details

  • Released
  • Updated
  • June 24, 2026
  • August 29, 2026

Features

Age of New Worlds screenshot #1 for iPhone
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About

Age of New Worlds is a turn-based 4X strategy game built around readable hex maps, deliberate choices, and the steady rise of an empire. Found your first city, scout the unknown, improve terrain, guide research, build an economy, and decide when diplomacy gives way to war. Every turn asks you to weigh expansion, production, science, defense, and map control. Features: - Single-player matches against AI - Hot-seat play on one device - Hex map exploration with fog of war - City growth, production, buildings, workers, and resources - Research paths that unlock improvements, units, and infrastructure - Land, naval, siege, modern, and recon unit roles - Conquest, territorial domination, score, and artifact victory pressure - Save and load support This release focuses on the core strategy loop: explore, settle, develop, research, command, and adapt. Online multiplayer systems are in development.
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What's New in Age of New Worlds

1.1.17

August 29, 2026

- Improved multiplayer movement playback so acting players, opponents, and reconnecting observers preserve the exact server-approved path without duplicate, inferred, or out-of-order movement effects. - Improved chained movement and auto-explore animations so intermediate steps remain visible and renderer cancellation, disposal, and late callbacks no longer leave ghost movement or visual jumps behind. - Kept city panels stable while automatic actions continue and kept the camera focused on attacking units throughout combat playback. - Unified local and server command rules across movement, city actions, diplomacy, research, workers, units, artifacts, and resource trades so the same command produces the same authoritative result in every game mode. - Made turn economy, combat, automatic movement, timeout handling, resignations, and match outcomes use the same canonical state transitions. - Improved save, replay, and running-match snapshot consistency with lossless state boundaries and stricter validation of authoritative multiplayer data. - Improved large-map and AI performance with indexed map views, bounded traversal, and fewer full-map projections during movement, fog, production, city management, and turn resolution. - Strengthened fog-of-war handling so multiplayer movement and event details are projected separately for each recipient and fail closed when visibility evidence is incomplete. - Hardened development and release checks with pinned toolchains, local/server parity fixtures, deterministic performance budgets, mutation tests, generated-code validation, and critical end-to-end multiplayer journeys. - Removed the obsolete Game Jolt release integration from code and documentation.

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