Very Fun first person Shooter car Game
Awesome game but just one thing
New Transformation and CLAW Villains!!!!
Greatest game ever played
A lot of outdated reviews
Second place in my favorite ever mobile game
Anyways this is probably one of my favorite games of all time. The intricate and fun story, the smooth crisp animations, fun characters, amazing ending, beautiful scenery AND music, action packed gameplay, so many twists and turns, and more! This game was amazing and I can’t say enough of it.
…will there be a 2?
Would be fun if you could play for more than 20 seconds…
Is there a level where no one is yelling at me and gameplay doesn’t stop for yet another movie and I can just play, for like 5 minutes straight? That would be sweet.
Spy Hunter but better
Very Addictive
Fun game with high quality
Great game, would love to see the ending
Update: fixed
Update: when I start the game it just freezes and keeps playing the dinging sound
There is an annoying bug in the campaign
Final episode super bugged
Awesomeness!
really Want customizable controls when playing on controller. Thank you so much for taking your time to read this.
Response from developer
Hi there! Thank you for your feedback. We're happy to hear you're enjoying the game. We've gone ahead and sent your concerns off to the team. We appreciate your detailed suggestions. Thanks again.
Fun stylish game sunk by poor control surfaces
Many games that implement on-screen surface controls do a positional reset when the player’s finger is lifted from the screen. Of course, the reason for this is because a player focusing on the game often allows their finger to “Drift” off the center of the screen controls.
The difference between positional calibration and fixed is simple. In the former, moving right is caused by the player sliding their finger right from where they PLACED it. The latter is the character sliding a fixed-position bar rightward on the screen. Research has shown that positional calibration and reset is superior to fixed presentation.
A good example in this game is if a player’s slight movement over time has caused them to move slightly from the horizontal control line on the screen. When they do have to turn quickly, the control feels unresponsive because they aren’t centered. Even worse, if this lack of response is met with even more drastic input, they may even move off the control slider entirely!
This isn’t natural movement in perception or control. And it makes what should be simple challenges such as target practice nearly impossible without constant glances at the control side of the screen.
Sad to see such a good game done in by terrible controls.
Response from developer
Hi, Thank you so much for sending through your feedback about the game. Would you be able to reach out to our Customer Support team at support@pikpok.com with more information about what you are seeing, as well as your game details? We look forward to hearing from you.


