
AI Labz:Build your tech Empire
Idle Simulator & Puzzle Tycoon
About
What's New in AI Labz
1.0.26
September 14, 2026
- Every solved incident now pays out a containment chest instead of a plain reward line. The chest lands in front of you and you tap it open yourself — the lid pops, then chips, credits and research come flying out one tap at a time, and a pulsing tap hint shows you exactly where to press. Its grade matches how bad the incident was, from Common all the way to Legendary, and there's always a small chance it opens a grade above what you earned. - The lab level track is now something you actually press. The next reward you can claim sits front and centre as a big, breathing marker that glows green and takes your tap directly, the page opens on it instead of making you hunt for it, and a CLAIM ALL pill appears whenever you've got a backlog waiting. Collect a level and the track slides up to the next one so the button is always under your thumb. - The doubling offer moved to where it makes sense: collect your level first, see exactly what it paid, and then decide whether to double it — the numbers on the sheet redraw with the bigger figures in place. No more saying yes to a reward you haven't seen. - Lab levels are a real chase now. The climb has been rebuilt from the bottom up so early ranks come quickly and the top of the ladder is something you work toward for the long haul, and putting out fires in the lab now earns you a little rank progress too, on top of everything you get for solving incidents. - Objective rewards no longer repeat themselves. Every rung still pays credits, but the second reward now rotates between research, star chips and lab rank, so the chain stops feeling like the same payout over and over. - Bug fixes
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