
Air Defense: Missile Warfare
Drone War: Radar & Artillery
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About
Your sector is under air attack. You have a budget, an empty map and one job: build an air defense grid that holds.
AIR DEFENSE, NOT AUTOPLAY
You place every system yourself before the raid starts. Radar decides what you can see. Autocannons shred propeller drones for almost nothing. Short-range SAMs answer jet UAVs and cruise missiles. Long-range SAMs are your only reply to anti-radiation and ballistic missiles — and they cost accordingly. Spend wrong and the wave gets through.
FIVE KINDS OF THREAT
• Propeller UAVs — cheap, slow, endless
• Jet UAVs — past the guns before they can traverse
• Cruise missiles — low, hugging the terrain
• Anti-radiation missiles — they hunt your radar first
• Ballistic missiles — high arc, one window to intercept
Jammers fly in with the raid and make your shots miss when it matters most.
EVERY SHOT COSTS
Ammunition lives on the launcher, not in a global pool. A battery carries its remaining rounds into the next operation — and a battery you lose is gone with everything in it. Survivors come back already paid for. Losses come straight out of your budget.
UPGRADE WHAT YOU ACTUALLY USE
Range, rate of fire, magazine, accuracy, guidance channels, radar coverage, anti-radiation protection — upgraded per stat, per system, from the arsenal.
A CAMPAIGN THAT KEEPS SCORE
Five operations along a coastal line, each fought on a real 3D battlefield. One to three stars per operation, and your best intercept count is kept as a record. Push the line forward or replay for a cleaner run.
BUILT FOR A PHONE
Full 3D battle scene, adjustable graphics quality, 1x and 2x battle speed. Plays offline — no account, no connection, no ads.
Command the grid. Hold the sky.
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What's New in Air Defense
1.0
September 9, 2026



