AirPunch - A Watch Game

AirPunch - A Watch Game

It’s all about the right moves

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$2.99

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Details

  • Released
  • Updated
  • August 13, 2026
  • September 5, 2026

Features

AirPunch - A Watch Game screenshot #1 for iPhone
AirPunch - A Watch Game screenshot #2 for iPhone
AirPunch - A Watch Game screenshot #3 for iPhone
AirPunch - A Watch Game screenshot #4 for iPhone
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About

You know the moves. The claw hand. The two-handed energy push. The one-legged stance with both arms up. You copied them in the living room at eight years old, right after the film ended, and nobody ever told you whether you got them right. AirPunch answers that. Your Apple Watch measures how you move. A neural network trained on thousands of hand-labelled repetitions decides whether the pose landed — on your iPhone, not in a cloud. How well you executed it is your score. There is no step counter here, and nothing to log. THE MOVES Nine to start with, chosen for how instantly you recognise them rather than for authenticity. They are drawn as cartoons on purpose. The engineering underneath is not a joke; the moves are. CHALLENGE Sixty seconds. Hit streaks and category bonuses stack into one multiplier, up to 5x. Your watch shows the result the moment you stop. THE WORLD FIRST SERIES One move each month, unlocked for everyone at the same second — no regional rollout, no early access. The final move opens worldwide on 17 September 2026 at 10:00 JST, as the doors of a very large games show in Tokyo open. Whoever lands it first is genuinely the first person to land it. PROGRESS 50 achievements. Air Punch Coins you earn by playing, or buy if you would rather not wait. Your session writes to Apple Health as a workout, if you let it. Requires an Apple Watch. iPhone alone will not do — the watch is the controller.
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What's New in AirPunch

1.2.2

September 5, 2026

A coach who says little. It reads your actual progress, not a calendar. If your fists know eight moves and your block knows two, it says so — by your gamer tag, once, and then leaves you alone. Three settings, or off. Gentle speaks about every three days, and only when something has actually happened. Relentless speaks daily. Neither of them shouts: the setting changes how often it speaks, never the tone. It also knows when to stop. Four days in a row and it tells you to rest — even on the loudest setting. That one is deliberate. Settings → Coach.

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Events

Read more about World First "The Crane"

World First "The Crane"

Who is the first to do it right?

Sep 17, 2026 Sep 30, 2026

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