Alembic: Potion Sort Puzzle

Alembic: Potion Sort Puzzle

Relaxing water color sort game

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Free
In-App PurchasesWith Ads

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Details

Released
October 15, 2026
Updated
November 3, 2026

Features

Alembic: Potion Sort Puzzle video #1 for iPhone
Alembic: Potion Sort Puzzle screenshot #2 for iPhone
Alembic: Potion Sort Puzzle screenshot #3 for iPhone
Alembic: Potion Sort Puzzle screenshot #4 for iPhone
Alembic: Potion Sort Puzzle screenshot #5 for iPhone
Alembic: Potion Sort Puzzle screenshot #6 for iPhone
Alembic: Potion Sort Puzzle screenshot #7 for iPhone
Alembic: Potion Sort Puzzle screenshot #8 for iPhone
Alembic: Potion Sort Puzzle screenshot #9 for iPhone
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About

Forty potions. Each one named, each one with a line of its own, and each one doing something no shop will sell you. Alembic is a colour-sorting puzzle where the sorting is the means and the codex is the point. Pour liquid from bottle to bottle until every colour stands alone, fill a reward chest, and watch a new potion take its place on your shelf. BREWING, NOT JUST SORTING Every fifth level fills a chest, and every chest brews a potion. Forty in all — and each is a dose you can actually drink. Foresight plays the next three moves of a real solution. Second Morning deals the level again, the same colours arranged anew. Spare Glass hands you an empty flask past what coin will buy. None of them duplicate what the shop sells, because a potion has to be worth brewing. NOT JUST A LONGER LADDER Three hundred levels, and the curve is a shape rather than a slope. Most sit at the baseline, some drop below it for a breather, and a few climb well above — those are badged Hard or Extreme on the tile before you tap them. Losing a level the game warned you about is a different feeling from losing one it did not, and every Extreme is followed by something gentle. GLASSWARE THAT ISN'T ALL THE SAME A colour always comes in a set of four, so a three-unit vial can hold liquid but can never be where a colour finally lives — it is somewhere to set things down. A five-unit retort is a roomier spare that can still finish a colour. That asymmetry turns "where does this go?" into a real question instead of a hunt for any empty tube. RULES THAT CHANGE THE BOARD Further in, the boards start keeping secrets. Clouded draughts hide their lower layers until you pour off what sits above. A bottle sealed in wax stays shut until you finish colours elsewhere. A labelled flask takes only the colour on its tag. And the alembic itself — a copper still joining two bottles — carries a colour over any other, one way only: the strongest move on the board, and one you will have to pay back. A REASON TO COME BACK Three brew orders every morning, filled by ordinary play rather than by visiting a screen. The Cauldron: one extra board a day, dealt from the date so every player in the world gets the same one, with its own streak and your own move count to beat. Chapters of twenty-five levels that pay out for the stars collected in them. And a login streak with milestones — plus freezes, so one busy Tuesday does not cost you a hundred days. AT YOUR OWN PACE No level timers. No ads between levels, and no banners — the only videos are the ones you choose to watch, for a free hint or extra coins. One finger, for a minute or an hour. ALSO • Every level is checked solvable before you ever see it • Three free undos on every level, and leave any time — your board waits exactly as you left it • No forced ads — videos only when you ask for one • Colour-blind symbols, VoiceOver and Dynamic Type throughout • 300 designed levels — the Hard and Extreme ones are marked before you start • Game Center achievements and leaderboards, and a Cauldron result to share • Glassware and workshops to buy with coins — they change the look, never the puzzle • Alchemist's Edition: every style, 2,000 coins, and every reward without a video — one purchase
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What's New in Alembic

1.2.1

November 3, 2026

New: the Alchemist's Edition. One purchase unlocks every glass and workshop style, adds 2,000 coins, and turns every "watch a video" into an instant reward. It never changes a puzzle. Also in this update • A smoother climb: the first Extreme level now arrives later, and Hard levels never sit right next to one. • A bigger win bonus: the video on the level-complete screen now pays at least 25 coins. • Rewards rebalanced across daily rewards, orders, chapters and the Cauldron. • Restore purchases, in the shop. • Where the law requires it, you choose how your data is used before any ad or statistic is sent, and can change your answer in Settings.

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Subscriptions & In-App Purchases

$4.99

Alchemist's Edition

Every style, 2,000 coins, every reward without a video

Events

Read more about The Daily Cauldron

The Daily Cauldron

One board a day, the same for everyone

Oct 27, 2026 — Nov 26, 2026

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