Great game
Nice Job
Top tier
I finally found it
Response from developer
Thanks! More major updates and improvements are planned for the future.
One of the Best Mobile RPGs!
It’s clear the dev truly cares about this project, and it’s obvious in the gameplay. This is an incredibly well thought out mobile RPG that has a fairly steep learning curve, but in my opinion is 100% worth the challenge for gamers of any experience level!
Response from developer
Thank you! Yes the game is constantly getting updated with improvements and new content!
Been keeping up with this game, and it’s really good.
I greatly appreciate the opportunity to avoid being unwittingly bent over a barrel by one or another invasive corporate advertising entity, individualistic in nature and seeming to be in a constant state of war with one another. Only the keen observer will Notice, however; they all wear a distinctly tiny hat that causes them to fly into an uncontrolled rage that causes them to inadvertently reveal their true allegiance to each other.
Every. Single. Time.
TLDR; a Roguelike RPG that achieves the difficult goal that every competent developer aims for which is to be fun yet difficult enough to feel satisfying on completion without feeling the usual need to get rid of it to save space. So it’s pretty much like finding wife material but in mobile gaming.
the game is AMAZING, my review is too long, and didnt fit. couldn’t say enough good things about
Suggestions: should be able to “kick” bombs with the “kick” ability. Backstab in D&D does 5 times the damage and consider all the rogue abilities in WOW, like blind, Kidney shot, building combo points to have a more powerful attack, poison use etc…that would make the game even more fun. Distract should be a thief ability in stealth and more effective. Thief should drop caltrops. Wizard should also have, a teleport or blink ability, like in WoW? Other Wizard spells: Wall of Fire/ice/spikes. Also a warlock class with curses like WoW…but not the weapon system which has too many generic items. In the future increasing levels and having more variety of monsters and biomes (small castle/keep/moathouse, underground areas which require digging and picks with Dwarves and Dark Dwarves and underground Dark Elf cities from AD&D Queen of Spiders, village of orcs later game or kobolds if early game, in the middle of the plains, in later stages after adding higher character levels, a slaver harbor city where you can rescue some or gain followers after defecting the slavemaster/pirates, and at even higher levels can go to different dimensions and realms, like what is in Throne of the Bloodstone AD&D 1st edition, or get on a boat, and fight on the seas, and at higher levels an airboat like in SpellJammer and go to an Alien planet )
Review: That “coming soon” on the opening page got me salivating Pavlov-style. This developer consistently improves this game. This is what Sword of Fargoal 2 should have been. The combat is good. For a turn based rogue-like I have not yet played with a better combat system. Battleheart Legacy is better in its combat but that’s real time with pausing but has less replaybility. Battleheart Legacy does story better too, which this game could surpass with more updates with better writing. I saw one review about this being hard…that does not make sense if you play on normal mode. Perma Death is like 10 times harder and I beat that and I have a low IQ. Nightmare is 10 times harder than that…and I can not beat that lol but I’ve tried many many times, and that mode IS like Dark Souls for this genre like I saw someone say. This game has major replayability bc of the very legitimate challenge in that difficulty, and the numerous classes, but better written, branching and illustrated story art (which is not costly and demanding of the game engine, I imagine for a few images) would drastically improve this game. Really enjoyed the previous updates with the small village, and the crypt, and the mushroom world. More of that stuff would be appreciated. Update: So excited about this new update. Conflux looks nice. This game is by far the most value you can get for your money. It should cost $20 bc its more fun than those games that cost that much, but i think i bought it right when it came out for pennies. I’m donating more money to this game. This game is FUN.
just get it
Couldn’t last beyond the main screen
Топ игра
Response from developer
Большое спасибо за поддержку! Новый контент в разработке, следите за обновлениями!
Update crashing
Обновление все испортило
Response from developer
Ошибка исправлена в версии 1.2.13. Получается ли у вас теперь играть?
Read before you buy.
Very fun mini rpg
Fantastic game
Really impressed with the updates. Balance improvements, expanded item pool, etc.
Response from developer
Thank you! Look for new updates to the ability system coming soon!
best game on app store
Response from developer
Thanks for the detailed review and feedback! Story and lore was not a huge priority in the original game design, but I do have plans to bolster these elements of the game in the future. In addition, I plan to make improvements to level design/variability, the item system, the ability system, and more. I welcome you to join the Discord at https://discord.gg/Yy6vKRYdDr to share your feedback and to get game updates! You can also reach out at awwrpg@gmail.com
Dark souls but for iPhone
Response from developer
Thank you! Stay tuned for more updates to items and abilities coming soon!
best game on app store
Response from developer
Thanks for the detailed review and feedback! Story and lore was not a huge priority in the original game design, but I do have plans to bolster these elements of the game in the future. In addition, I plan to make improvements to level design/variability, the item system, the ability system, and more. I welcome you to join the Discord at https://discord.gg/Yy6vKRYdDr to share your feedback and to get game updates! You can also reach out at awwrpg@gmail.com
Fun and
Response from developer
Thank you! I don't plan to make preset levels since the procedural generation is what makes each new game unique, but eventually I plan to implement "endless" mode for longer runs.
Easy Accessibility
Response from developer
Wow, that really means a lot to hear! I tried to keep the UI simple and the controls streamlined, so it’s wonderful knowing the game is accessible and stays engaging.
