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About
Amber Dune Card Trove bundles three card-driven challenges around a desert theme, each built around a distinct mechanic rather than the usual solitaire template.
Scarab is a three-deck tableau played across 12 columns. Build descending runs ignoring suit, then remove a full King-to-Ace run of a single suit to drop that suit from play. Clear all twelve one-suit runs across the three decks to win, not just empty the board.
Caravan Sort is a reflex puzzle. Each incoming card has to be sent to the left or right gate following the current rule on screen: colour, odd or even, low or high, royals, suits, or higher-or-lower than the last card. The rule swaps every eight cards and the timer tightens, so pattern switching matters as much as raw speed. Hearts limit mistakes; streaks multiply the score.
Sand Kingdoms is a turn-based board game against a greedy opponent, the Desert Fox. You take turns placing drawn cards on a 5-by-6 grid. A placement flips every touching enemy card with a lower rank; same-suit ties go to the newcomer; an ace flips a king. Whoever owns the most cards when the grid fills wins.
Progress is kept per mode, including best scores and games played. The three challenges share a cohesive desert look but reward different habits — long-horizon planning, split-second routing, or territorial reads.
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What's New in Amber Dune Card Trove
1.0
October 17, 2026




