
Arandeep
Match-3 Permadeath Roguelike
About
What's New in Arandeep
1.4.0
August 30, 2026
A larger update: Four new floor objectives join the rotation: clear marked tiles that sit under the gems, defuse countdown bombs before their fuse runs out, trigger chain reactions where the gems refilling a gap match by themselves, and set off special gems instead of only creating them. Your first boss fight of a run is now a boss fight and nothing else — no side objectives, no floor modifier. Extra objectives come back gradually from the third boss onwards. Delivery floors play fairer: the next batch arrives the moment the board runs empty, and items no longer drift on their own while you are actively working them down. New mechanics are explained properly too — a hint that had to wait for another one is no longer skipped. Damage and healing now say where they came from: the amount rises beside your health bar with its cause, and a lethal move names what killed you. Poisoned gems keep their own colour and wear a skull mark instead of a green tint, and boss floors spell out which colour hits twice as hard, which one is shrugged off, and what the boss is about to do. Continuing a saved game no longer resets the progress of the floor you were on: cleared blockers, delivered items and every other counter are kept, so a floor you had already started stays winnable. And your run is now saved after every single move: closing the app, or having iOS close it for you, no longer costs you the run.
MoreIn-App Purchases
$0.99
5 Revives
Continue your run at 50% HP



