Arandeep

Arandeep

Match-3 Permadeath Roguelike

0 ratings
Free
In-App Purchases

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Details

  • Released
  • Updated
  • August 6, 2026
  • August 30, 2026

Features

Arandeep screenshot #1 for iPhone
Arandeep screenshot #2 for iPhone
Arandeep screenshot #3 for iPhone
Arandeep screenshot #4 for iPhone
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About

Arandeep is a match-3 puzzle with the heartbeat of a roguelike: match gems to descend ever deeper — but one mistake can end the whole run. MATCH. SURVIVE. DESCEND. Every floor brings a new task: score points, collect gems, complete deliveries, or break through fortified blockers. Cascade combos grant bonus progress and heal you along the way. BOSSES WITH REAL TACTICS Five gem colors, five elements — every boss has weaknesses and resistances. Match the right color and hit hard; match carelessly and you won't get far. Bosses telegraph their counterattack before it lands — never an unfair surprise. PERMADEATH THAT FEELS FAIR Die, and the run restarts at floor 1 — but your meta progression persists, making future attempts a little easier without ever deciding the game for you. Relics you draft along the way make every run unique. TRULY FREE TO PLAY The first 40 floors are a complete, self-contained adventure with their own capstone boss — tough, but fair to beat without spending a cent. An optional Level Pack unlocks floors 41–100: more game, not less challenge. No pay-to-win. Game Center: 60 achievements and 3 leaderboards await. Arandeep is made by one person, by hand. If something works for you, or something doesn't: the support link on this page reaches me directly, and I read every message.
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What's New in Arandeep

1.4.0

August 30, 2026

A larger update: Four new floor objectives join the rotation: clear marked tiles that sit under the gems, defuse countdown bombs before their fuse runs out, trigger chain reactions where the gems refilling a gap match by themselves, and set off special gems instead of only creating them. Your first boss fight of a run is now a boss fight and nothing else — no side objectives, no floor modifier. Extra objectives come back gradually from the third boss onwards. Delivery floors play fairer: the next batch arrives the moment the board runs empty, and items no longer drift on their own while you are actively working them down. New mechanics are explained properly too — a hint that had to wait for another one is no longer skipped. Damage and healing now say where they came from: the amount rises beside your health bar with its cause, and a lethal move names what killed you. Poisoned gems keep their own colour and wear a skull mark instead of a green tint, and boss floors spell out which colour hits twice as hard, which one is shrugged off, and what the boss is about to do. Continuing a saved game no longer resets the progress of the floor you were on: cleared blockers, delivered items and every other counter are kept, so a floor you had already started stays winnable. And your run is now saved after every single move: closing the app, or having iOS close it for you, no longer costs you the run.

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In-App Purchases

$0.99

5 Revives

Continue your run at 50% HP

Developer apps