$2.99 Free
↓
Price history
Rating summary
About
Hold anywhere to grapple the nearest anchor. Release to fly.
That is the entire control scheme. No tutorial, no second button, and nothing between you and the next run.
THE ROPE IS A ROPE
It pulls, but it never pushes. Slack is real, so fall past an anchor and the rope will still catch you. Keep holding and it reels in, tightening your arc and trading length for raw speed. Hold too long and it frays, then snaps. Every run asks the same question over and over: one more second, or let go now?
RELEASE ON THE RISE
Let go on the rising quarter of your swing and you bank a PERFECT and a burst of speed. Let go late and you drop into the dark. The difference is a few hundredths of a second, and you will feel it long before you can explain it.
FIND THE LINE
Sparks are scattered along the path a good swing actually traces. Collect them and your multiplier climbs. Finish a swing having caught nothing and the chain resets to zero. Nobody explains this to you. You simply start seeing the line.
SIX WORLDS, ONE RUN
The sky turns over every few hundred metres: midnight, ember, deep sea, dusk, solar, void. Drifting anchors arrive first. Then fragile ones that shatter after a single swing. Then things you should not touch at all.
WHAT IS IN IT
- One-thumb controls in portrait, genuinely playable one-handed
- Instant restart, with nothing to dismiss before the next attempt
- Works completely offline, including in airplane mode
- No advertising, no timers, no energy meters, no in-app purchases
- A tiny download: every texture and every sound is generated on your device
- Haptics, and a score that climbs a pentatonic scale as your combo grows
How far can you get before you let go too late?
Show more
What's New in ARC
1.0
August 26, 2026










