
Free
About
Climb or fall.
You get one jetpack burn to get off the ground. After that, altitude is something you have to steal.
Hold anywhere to throw a tether at the nearest pole. Swing. Let go at the top of the arc and you fire off in whatever direction you were already going. That's the whole game. Release early and you waste the swing. Release late and gravity has already taken it back.
Your thrust drains the entire time you're in the air. When the bar at the bottom hits zero you stop climbing and start dropping, and the only thing that saves you is catching another pole on the way down.
WHAT'S IN IT
• One input. Hold, release. That's the complete control scheme.
• Endless vertical climb: there is no top, only your best altitude.
• Chain slings without missing to build a score multiplier.
• Three pole types: standard, small (harder to catch, longer reach), and boost.
• Collect orbs to charge a sonic boom that fires you straight up and shatters the hazard bars in your path.
• An original adaptive soundtrack: the score opens up as you climb and closes down the moment you start to fall.
• Haptics on every catch, boom and fall.
• No accounts, no sign-in, no in-app purchases.
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What's New in Jetpack Slinger
1.0
September 14, 2026




