Arcadalo: Retro Arcade Games

Arcadalo: Retro Arcade Games

Tower defense, pinball, snake

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Free
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Details

  • Released
  • Updated
  • September 20, 2026
  • September 23, 2026

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Arcadalo: Retro Arcade Games video #1 for iPhone
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About

Eleven original arcade games. One app. No ads. Arcadalo is a handful of arcade classics rebuilt from scratch, plus a tower defense that plays like nothing else on the store: paddles, bricks, a growing trail, four different shooters, a pinball table, a reflex grid and a fortress to hold, all drawn in glowing neon on ink-black. Every game is one tap from the home screen. Every game keeps your best score. ELEVEN GAMES, ALL ORIGINAL • Outpost. A tower defense with no fixed path. Drag out walls before each wave to decide where the enemy is allowed to walk, then hold the line with turrets you can move mid-fight. • Rally. A paddle duel. Return the ball, five misses and you're out. • Shatterball. Clear every brick, chain a combo, three misses ends it. • Coil. Steer a growing trail into pickups without hitting yourself. • Star Sentry. Rows of enemies march down at you. Your cannon auto-fires; your shields don't last. • Void Runner. Drift with real momentum, shoot rocks that split into faster pieces. The field wraps; there's nowhere to hide. • Sky Squadron. A swaying formation peels off and dives at you. Hit them mid-dive for double points. • Last Line. Falling missiles telegraph the city they're aimed at. Tap to detonate an interceptor. Lose four cities and it's over. • Hop Rush. Cross the traffic, then the river where only the logs are safe. Reach the top and go again, faster. • Burrow. Tap the creatures before they duck. One decoy costs you a life, so speed alone isn't enough. • Flipper Frenzy. A real physics pinball table. Skill-shot the plunge, chain the bumpers, and keep it off the drain. EASY TO START, HARD TO MASTER Every game is built as a ladder. The first stage is gentle enough to enjoy on your very first run. After that, each stage introduces exactly one new thing: a fresh hazard, a shrinking window, a resource you can run out of, a greedy shot that pays double and punishes hard. And the speed never stops climbing. Anyone can have a good first minute. The scores near the top take real practice, and you can feel yourself getting better. A LOOK YOU WON'T FIND ANYWHERE ELSE Every shape in every game is drawn live as a glowing vector stroke. No photos, no sprite sheets, no stock art. Eleven games, one luminous house style. SOUND BUILT FOR THE GAME, NOT BOLTED ON Every hit, near-miss and life lost has its own voice, so you can play by ear as much as by eye, and it's matched with real haptics, not a buzz. An upbeat retro soundtrack plays underneath, with three bonus tracks included in the unlock. All of it toggles off from any screen with one tap, and it never plays over your own music. SOMETHING TO CHASE Five hand-written milestones per game, a five-rung mastery ladder, a colour palette you unlock by getting better, and your top three runs kept on the device with your initials on them, the way the cabinet did it. TRY EVERYTHING BEFORE YOU BUY ANYTHING Rally, Shatterball and Coil are free forever. Every other game gives you a free run, and one of them gives everybody another free run each day, a different one each time. Nobody should have to buy an arcade game they've never felt. FAIR BY DESIGN One-time purchase: every game, every palette and every bonus soundtrack. No ads. No subscriptions. No in-app currency. No energy timers. Nothing tracked, nothing sold, no account, no sign-up. Every name and every pixel in Arcadalo is original. Made in Manchester by one person.
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What's New in Arcadalo

1.1

September 23, 2026

NEW GAME — OUTPOST A tower defense built for one thumb. There is no fixed path: enemies cross open ground and route around whatever you build, so where they are allowed to walk is something you decide. • Ten seconds before every wave to lay out a wall and move the ones you have • Turrets fire on their own — build, drag and upgrade them mid-wave • Walls and turrets both take damage, and both can be repaired • Bombers from wave 10 blow holes straight through your fortress • Shelling from wave 15 lands on whatever you have built, at random Balance across the whole run has been reworked so the difficulty climbs steadily instead of spiking.

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