Controls need a lot of work
First, there is no visible point to tell a player whether you move the camera or the player. You can make the camera ALWAYS FIXED BEHIND the main character. This would ensure you don’t need to mess with the camera. At all. Second the inventory. There is no earthly GOOD reason for a 10 item inventory slot when even the starting area is that large. Put it to 100 and you’d have a decent compromise, especially if 100 has to be the limit for rendering limitations etc. You’re NEVER going to get anywhere as the main character if every 2 seconds you’re forced to go back to town, or risk missing out on powerful items/quest rewards. Also, if there were TRULY no class system, do away with item requirements. Period. That IS STILL a class based penalty! Last point, the skills also need to NOT be chained together at all if this ISN’T a class system, and there should be a tab in the base camp where you can take OFF skills from “active” state if you DON’T want to use them. It would make any build truly free and much easier to manage in combat. Other than those points, the enemies even on easy hit way too hard, and the side quests with all of the above mentioned, might as well be you as the dev laughing at players for actually wanting to enjoy the game. I’ll finish by saying it’s more than a bit self defeating to have ads in the game for “extra” but potentially useful rewards, AND say the game is playable completely offline.
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Finally a pretty good RPG!!!
I love Wizards and Magic games. This game so far is pretty good. THANK YOU for making this game.
Good game
I love this game
Another Good game
Love this system and mechanics of the game not too hard not too easy balancing and fun!!!
No classes say it all
Every single player is the same.









