Asterix - The Gallic Wars

Asterix - The Gallic Wars

One Village vs All of Rome

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$4.99

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Released
July 2, 2026
Updated
October 19, 2026

Features

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About

One free village. Every legion Rome can raise. No walls, no army — just you, Getafix's cauldron, and thirty-one provinces standing between the Gauls and total conquest. Asterix: The Gallic Wars rebuilds the turn-based conquest map from the classic Asterix strategy game — the one where a single unconquered village held out against the whole Roman Empire, province by province. That game vanished from shelves years ago. This is it, rebuilt from scratch for your phone. Reinforce. Attack. Move. Repeat until Rome breaks — or you do. If you've ever played Risk and wondered what it would feel like with a face, a map, and an empire that actually fights back, start here. **WHAT YOU'RE PLAYING** - 31 provinces, 5 regions — a full turn-based campaign map of ancient Gaul (Armorica, Belgica, Lugdunensis, Aquitania, Narbonensis), reinforce/attack/move each turn like a lightweight Risk - Getafix's potion economy — 9 key ingredient provinces (mistletoe, wine, and more) brew bonus cauldrons of reinforcements when you hold them - A real opponent — three difficulty levels of Caesar's AI, with carefully tuned reinforcement and attack budgets - Two ways to see the war — a hand-painted illustrated 2D map, or a sweeping 3D strategy map with full terrain, pinch-to-zoom included - Comic-book presentation — parchment, ink, and gold UI, bold display lettering, hand-painted province art, haptic feedback on every move - Built for everyone — full VoiceOver support and accessibility from day one - Save and resume — pick your campaign back up exactly where Rome left you
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What's New in Asterix

1.6

October 19, 2026

Every action level and bonus game now plays its own music, and the pause menu holds it. Campaign: the pirate cutscene plays again, attacks finish properly after the clash, and conquered settlements are saved right away. Bonus games: Barrel Break wins count the moment the last Roman is down, Whack a Roman starts spawning right after the tutorial, and Exit and Pause behave in every bonus game. Action levels: many fidelity tweaks across the Forest, the Roman camp, the Alps, Narboa and Rome, plus translated level text in every language.

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