$0.99

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Released
October 28, 2026
Updated
October 29, 2026

Features

Astroid Blaster3D screenshot #1 for iPhone
Astroid Blaster3D screenshot #2 for iPhone
Astroid Blaster3D screenshot #3 for iPhone
Astroid Blaster3D screenshot #4 for iPhone
Astroid Blaster3D screenshot #5 for iPhone
iphone
iphoneDuo
ipad
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About

Pilot your TwinShip through asteroid fields, unlock stronger fire stages and take on enemies that change with every level – in true 3D. EVERY LEVEL IS A COUNTDOWN Blast as many asteroids as you can before time runs out. Every hit earns bonus points at the end – the clock starts with the first rock. FIRE STAGES AND COLORFUL STARS The yellow star powers up your weapons: single shot, double fire, burst, double burst. The green one shatters asteroids into fragments. And the red one? Better dodge it – unless you're wearing a shield. THE ENEMIES • Smiley – a face made of cubes. Send it spinning, shoot down its ring of cubes, and it hands you its shield. • Invader – joins from level 5. Break its ring of cubes too, and it sets off a shockwave with a time bonus. • Space Probe – carries three colorful stars and lets them go after two hits. • BallWall – a wall of balls. Shoot the door open and fly through. • TechnoSphere – hides behind a ring of shield balls and fires your own shots back at you. • BigFlash – a lightning vortex that pulls in your shots. Misses can curve back around! BONUS ROUND IN THE TUNNEL From level 4, destroy more than 100 asteroids in a level and a 3D tunnel opens up – with free flight controls and its own rules. MADE FOR YOU • For iPad and iPhone, in landscape • Several difficulty levels with their own high score lists • Plays completely offline • No ads, no account, no tracking – your high scores stay on your device Astroid Blaster3D is a one-person project. Questions, ideas or found a bug? Get in touch through the support page – I'd love to hear from you.
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What's New in Astroid Blaster3D

1.0.1

October 29, 2026

Polishing up the galaxy: • Fire stages by strength: the yellow star now goes single shot → double fire → burst → double burst. • Losing a life now costs only one fire stage instead of all of them. • If time runs out while a BallWall is on screen, you get to finish it. • The TechnoSphere waits until the Invader is gone and carries its fight into the next level. • Pause: one tap on the folded button pauses right away. • The level-end menu is dimmed, and “Next Level” no longer sits on top of it. • Fixed: bonus points were sometimes counted twice after the bonus round. • Fixed: some hits were lost on certain older iPads.

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