😡Annoying
I hate the need to use lock picks, which are difficult to acquire and just slow down and impede progress. Avernum’s use of a skill level for tools is a vast improvement. I also had difficulty keeping my party together. Often, after directing them to a nearby location, some would go the right location, and others would go where they weren’t supposed to. Game progress is too slow.
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Not feeling it
I’ve played a few Spiderweb games before, most recently Queen’s Wish. Picked up Avadon based on reviews that it captured some of the feel of early Ultima games. But I thought it was pretty meh. The game was just a series of tasks, mostly of the “go and find XYZ, kill it/him/her if necessary”. Or “your companion has left. Find them, and in the process find their enemy, kill it/him/her if necessary”. And killing it/him/her is usually necessary. Report back and get your next quest. But the combat was pretty repetitive and the nature of it values two things above all else: dexterity and haste skills. The skill trees are such that by the time you get those top skills you’re really working toward (like my shaman summoning a drake!) the game is almost over. Otherwise: combats tend to either be easy, or brutally hard (mostly easy though). I just found this game mostly forgettable, and the outdated and tiny graphics didn’t do much to spruce it up.
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Why are the rooms so big??
Not only does it look silly, but it makes for very low npc density and do exploring a single building will make your arms feel like you went to the gym from the amount of touching the screen needed to move around. I could see this being annoying on pc too. Remember when your part in Baldur’s gate is very powerful but you want to explore some areas with weaker enemies and you’re just lawn mowing the map? That’s every building here.
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Too much reading
What a waste of money
End?!?
I may not be proud of spending tens of hours on this game but I did because it’s really fun and awesome. though Redbeard is impossible to kill even with lvl 30 maxed out characters on hard












