Devs hide behind the law of large numbers, but that doesn’t prove rolls are assigned fairly. A game could have a perfectly normal long-run distribution while still selectively giving the computer favorable rolls at critical moments. That’s the issue: not that the computer simply rolls “better,” but the extraordinary frequency with which it seems to get exactly what the board demands: exact hits, escapes, doubles, and crucial bear-off rolls. If the devs want to prove otherwise, pre-generate the dice sequence independently of the game state and make it verifiable afterward. Until then, a normal overall distribution does not prove fair, independent rolls, and by not implementing this it is only proof that they are rigging the dice.
Take a read through the reviews and see for yourself. The proof is in the pudding.
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