About
What's New in Ball Merge
1.0.4
October 7, 2026
-Power-up ad prices (how many ads, and charges per ad) now come from the server. Ad progress towards a power-up is also kept after the app restarts. -Power-up names now come from the server's displayName. If the server doesn't send one, the game uses its own name. -Long power-up names now wrap onto two lines instead of shrinking to a tiny size. -Fixed the Crashlytics crash ("targetPackageName is null") that could happen when an ad opened the Play Store install sheet. -Fixed balls sinking into each other when the jar is full. Fixed taps sometimes not dropping the ball on phones. A second finger or a palm on the screen made the game look stuck. -Rewarded ads that load slowly now play on the tap that asked for them. Before, the player was told "no ad" and the ad played on the next tap. -Fixed the ad break not noticing when the phone is offline. -New combo words (NICE! up to LEGENDARY!) with sound, from the 3rd merge in a chain. They don't add to the score. -The leaderboard button now sits inside the home and game-over cards. -The ad break's exit button now says "MENU" instead of "SKIP AD · MENU". -Fixed the pause menu showing behind the power-up refill offer and the ad break. This also fixes the game staying frozen after Resume.
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