Battledom User Reviews

Customer Experience

Positive experience81.8% of reviews
Neutral9.1% of reviews
Negative experience9.1% of reviews

~ Based on 11 written reviews from the US App Store.

Is Battledom Safe?

Battledom appears safe based on user ratings. AppsHunter Safety Score for Battledom is 92/100.

This assessment is based on 148 user ratings, with an App Store average of 4.7/5.

Safety Analysis

95.2% of ratings point to a safe experience
2.4% of ratings suggest some concerns
2.4% of ratings point to a risky experience

~ Based on 124 App Store ratings for Battledom.

Is Battledom Legit?

Battledom appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Battledom is 78/100.

Based on 78 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Great game and potential

This is the definition of home grown! Love this concept and the previous game.

!!!Help!!! The game characters seize up on lvls where you breakout characters and have a full contingent. Everybody on screen is locked in place!

Thank you again for working on great games for true gamers.

Buggy mess

Half the formation selection buttons dont work. Troops wont move to where i want them to. Some troops stuck running in place. Troops break formation at any sight of enemy. Battles are impossible to win most of with the current buggy state of the game. Im on the latest version of ios on 16pro.

Lots of potential but unnecessary friction

Looking at your responses to other critical reviews, I understand micro is an essential part to this game, but I feel there is a kernel of truth. The controls feel vastly insufficient to make that micro feel anything but tedious and unfulfilling.

Now do not get me wrong in the slightest, I do not think your game concept is bad. I as a game dev myself (albeit an amateur), find this super impressive, but as a game dev to another my understanding is giving the most direct feedback tends to be more helpful vague praise. To summarize, I believe players have with the “micro” are due to the ui and controls and I will list all of that below.

Unit controls :

Units tendency to run out of formation tends to ruin any strategy you have in mind, unless you constantly switch between them. Despite clearly breaking the box formation you tell them to stay in, our lightly armored archers will not stay in the back like you tell them to, but charge ahead of your heavily armored spearmen.

Ui controls :

Rather than having cosmetics separated from equipment, they’re located in the same paging menu that you must spam tap to get through rather than opening a menu and tapping what we want directly. There is no option for presets. So if you want your guys to be anything other than buck naked archer and to look like anything other than bald black women (this is the default option when you want to create a new unit type), you must interact with the entire cosmetics/equipment page. In addition, than using the whole screen so we can see our units fit more clearly up close and a far, there is unused space left on the edges. Not to mention, rather than telling you what the outfit you gave the soldier will require of you, the game lets you guess until you are later in another map trying to queue them up in another level and no there is no pop up to automatically meet the equipment needs. Also there are no army presets.

Despite clearly putting effort into the art, the scale of the game forces you to work at max zoom because many management sites are twice that of the max size you can zoom to and have options you must engage with for maximum efficiency on various sides of the map. In order to collect resources or access options, rather the opening up a menu and directly collecting resources, you have to scroll around the map that is too big for your screen locate each resource site that while spread realistically, drags out the act of trying to simply trying to play the game optimally. In order to simply order max food output, you must tap 64 to 96 times at minimum. I’m not kidding. There are 32 farms throughout the farmlands map. Each farm has two options (one selected by default) and a confirm button. There’s likely more cause you have to pan around the map and sometimes you don’t have enough resources for max food output.

While the map is cool and it’s awesome to be able to select on each of people walking around, the game adds extra steps to everything that you have to do to play the game optimally. For example, you tap on the blacksmith, rather than a menu opening up of what you can order from the blacksmith, you see into his house and then have to tap on his forge. When you could have just had the order menu and the blacksmith’s house share if you wanted to show off the interior. This is the same with the wizard place, the castle, the bar, and probably other places.

Potential Minor Bugs :

I’m honestly surprised there is no ambience in the farmlands or the village, while there is ambience in the woodlands.

I was going to comment on how cool it is for your units to appear in the castle but it seems that mid animation they switch skins to a default one.

Hope you had a nice thanksgiving and a merry Christmas if you celebrate such
Show more

Good concept but unnecessarily overwhelming micro management

The title says it. It’s cool that you can customize your units but the game makes things so much harder than it needs to to obtain resources. SO many screens, clicking so far apart with tiny icons to click (which are hard to see on phone). Every battle you need to replenish everything lost (units, equipment, etc). Even for equipping units, the same toggle that allows you to switch between equipment also switches through unit art customization (eg hair, head, etc) which makes things more confusing.

These features should be better streamlined or simplified for the user.
Show more

Game crashed on wave 5 of endless

Also i lose the ability to move dogs or spiders after deploying them across multiple waves or just in general if i place more they no longer follow movement commands
Its a big concern since i use that to get resources and i assume when i complete the rest of the campaign thats all thats left unless i want to restart only on mission 7
Show more

Great game!

Already sunk a dozen or so hours into it and hope it never ends!

Absolutely Epic

Another amazing game from Sander Frenken. Herodom was one of the best games on the App Store when it came out and Battledom is just as epic! Loving the game! Keep up the great work!

This game has a great feel

It’s very satisfying to smash a clump of enemy mobs with a catapult!

A Spiritual Successor to Herodom

Just gonna put it out here now, Herodom was an incredible game, and Battledom has done a fantastic job at keeping the legacy alive. Completely new features, more customization, and a new story as well as completely new mechanics. For now, it’s still relatively early in its development phase, so there’s no real endgame beyond the main campaign, and the last level is currently an epilogue. That being said it’s still fantastic game and I’d absolutely recommend picking it up.
Show more

Response from developer

Thanks a lot for your kind words, appreciate it a lot! The developer

Need Chinese

Need Chinese!Thank you!

Awesome game but a problem

I am playing the game on IOS , IPhone 15 Pro Max , game is amazing really got hooked in the beginning with story ! Amazing Customization for your troops and the amount to do in your village is awesome ! The problems I’m having is game crashing when rendering too many troops and buying ballista , I’ve lost 1500 Gold and still isn’t researching the Siege tool so I’m gonna have to stop playing until bug is resolved but game was awesome up until that moment ! You have my Support ! Hope it gets fixed! Thanks !
Show more